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first, the bots all run to the most eastern and southern Assault-Zones, and for some reason these are the only ones that seems to count after all...
Holding the whole city didn't raise the counter, but the one in the most south-eastern corners did...
For example "Leningrad 4v4", when playing with full flags, spawn flags of team B do not count for victory points. When team A's spawn flags do count for victory points, one of the flags cant be reached on foot (there are some custom made bridges to that flag which do not work). Two of team A players can be locked on spawn if you destroy bridges which they must use to get out of the spawn and other 2 players will be forced to take a huge turn around the map to get to the center but they must use yet another bridge which is indestructible but still can be clogged up by vehicles.
In addition,I don't know what's the difference between maps marked with different colors?
which.. might i add.... sucks... cuz the acidental spawnkill is real when a tank shoots from spawn to spawn.
Question aswell: since we neevr get robz maps to work and havent looked at them at all becouse of this (other then the ocasional attempt to hope it works) are there any maps for frontlines? cuz ina week here ima start working on a 1x5km map for frontlines but i wanna see whats already there if anything at all.
https://gyazo.com/b21528ab9c89b0f8805ab41748d79ed8
Program will be terminated
App_error: CreateVertexBuffer FAILED!
(gem\render\dx11\dx11_ivbuffers.cpp, 75)
EIP=745cb832 [main_loop]
EAX=0693ead8 EBX=13312c70 ECX=00000004
EDX=00000000
ESI=00000000 EDI=00000001 ESP=0693ead8
EBP=0693eb30
>>>>>>>>>>>>mp.gui.matchlist_lobby
>>>>>>>>>>>mp.core.update_non_quant
>>>>>>>>>>mp.tp.update
>>>>>>>>>mp.tp.update.process_msg
>>>>>>>>mp.tp.update.dispatch
>>>>>>>mp.tp.update.dispatch.listeners
>>>>>>mp.tp.update._dispatch: d(9) s(26) m(8)
>>>>>mp.service._dp
>>>>mp.game_client.accept
>>>mp.gui.scene
>>file"/entity/-vehicle/tank_medium/x/pz4h_xx/pz4j_xx.def"
>file "pz4j_xx.mdl"
19: {VolumeView "body.ply" question mark in box i cant type"}
20: {bone "shields_mount1"
21: {parameters
"ID=body;"}
22: {Matrix34
23: -1
0 0
Men of War: Assualt Aquad 2 - v3.260.0 - standard
2016.09.16 22.34 - 0x00C57FCA