Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
 This topic has been pinned, so it's probably important
RobZ  [developer] 6 Jun, 2016 @ 2:19am
MP maps
Bugs related to multiplayer maps (crashing,broken..etc). Map balance can also be posted.
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Showing 1-15 of 34 comments
Darth Merlin 22 Jul, 2016 @ 8:20am 
Uh... Leningrad 4x4,
first, the bots all run to the most eastern and southern Assault-Zones, and for some reason these are the only ones that seems to count after all...
Holding the whole city didn't raise the counter, but the one in the most south-eastern corners did...
Romich 27 Aug, 2016 @ 8:46am 
Get rid of maps which are marked with light blue, they are poorly designed, most of them have significant advantage for one of the sides, they dont have impressive visuals either, most of them do not fit mod's ranges even for 1v1 matches. Keeping them only hurts the experience.

For example "Leningrad 4v4", when playing with full flags, spawn flags of team B do not count for victory points. When team A's spawn flags do count for victory points, one of the flags cant be reached on foot (there are some custom made bridges to that flag which do not work). Two of team A players can be locked on spawn if you destroy bridges which they must use to get out of the spawn and other 2 players will be forced to take a huge turn around the map to get to the center but they must use yet another bridge which is indestructible but still can be clogged up by vehicles.
Last edited by Romich; 27 Aug, 2016 @ 9:06am
filikov 30 Sep, 2016 @ 6:58am 
I would get rid of any map smaller than 500x500 in size. And all of the vanilla maps for that matter.
shblovetruth 25 Nov, 2016 @ 11:19pm 
Omaha beach map in Combat Mode can't be played. When loading process reach 100%, the game will crash and even crash Steam from running.( And there will appear two kinds of error message: "Failed to allocate memory" and " MapPoint not found: no point defined for team(a) order(4)" )
In addition,I don't know what's the difference between maps marked with different colors?
Last edited by shblovetruth; 25 Nov, 2016 @ 11:23pm
Invictus 6 Feb, 2017 @ 10:11am 
nearly all GSM maps dont work
Sol4rSky 22 Mar, 2017 @ 1:19pm 
Mpst MP maps with a custom thumbnail do not work and crash on loading. For instance a random 3 v 3 map with a photo as thumbnail (and not the in game map itself with the flag markings) will crash when 3 v 3 is going on, but if you try 1 v 1 it loads but i've noticed that there are only 3 flags weirdly placed, so i've seen a pattern with those maps that crash when the required amount of people fill the slots. When 1 v 1 'ing in them they only got 3 flags besides loading and not crashing. Idk if this is defaulted due to 1 v 1 but i hope some of those maps get fixed..
Last edited by Sol4rSky; 27 Mar, 2017 @ 4:18am
Reachon 27 Apr, 2017 @ 5:26am 
Big Desert Town (5v5) crashes often in combat, and completely crashes when loading in with assault zones (with 3v3 and up lobby). This is a good map, and would probably be really fun in assault zones in 5v5. Yet it also sometimes crashes in combat mid-game with the "failed to allocate memory" error, maybe because of all the possible destruction. I would like to see it able to have the capability to play 5v5 AZ.
Last edited by Reachon; 27 Apr, 2017 @ 5:33am
Romich 27 Apr, 2017 @ 6:59am 
The crash during loading on particular maps in particular gamemodes appeared when mod "fixed" ammount of flags/flag placement when there were less players than max ammount, for new maps.
SoulTechnology 29 Apr, 2017 @ 6:58am 
SEPERATE from out issues with all having the same verison of robs getting version errors when all trying to get into a game together (and this is fixed by spam joining for an hour till it just works)... we get repetative 'map not found' issues when trying to play with the same version of robs on ANY custom robs maps and must play on stock maps when playing robs.

which.. might i add.... sucks... cuz the acidental spawnkill is real when a tank shoots from spawn to spawn.
Question aswell: since we neevr get robz maps to work and havent looked at them at all becouse of this (other then the ocasional attempt to hope it works) are there any maps for frontlines? cuz ina week here ima start working on a 1x5km map for frontlines but i wanna see whats already there if anything at all.
Ghost287 13 May, 2017 @ 1:07pm 
Grey 25 May, 2017 @ 10:41am 
Lumber and Desert Fields crashes. Desert Fields was working last version. Happens when playing against AI.
Last edited by Grey; 25 May, 2017 @ 3:26pm
Type 5 Ho-Ri 5 Jul, 2017 @ 5:47pm 
From what I understand, many of the maps crash because of the game allowing more people to play on a map, more than the maps were designed for and crashes because of it.
gearingmass 7 Jul, 2017 @ 4:59pm 
Many of the green-lettered maps (and some blue) crash as soon as the loading screen is finished (100%). A few map examples are: Lumber, Derna, Cauldron, and Train Station.
SergeantMoo 21 Sep, 2017 @ 2:24pm 
Help! whenever I play robz in multiplayer (yes I have tried this with 1.24.6 and 1.24.5) my game chrashes with this message. Sometimes it chrashes right when I get into the multiplayer game and sometimes its about a minute in. I wasn't able to copy the crash ingo so this is what im trying to type from a screenshot. Please tell me if you can fix this.

Program will be terminated
App_error: CreateVertexBuffer FAILED!
(gem\render\dx11\dx11_ivbuffers.cpp, 75)

EIP=745cb832 [main_loop]
EAX=0693ead8 EBX=13312c70 ECX=00000004
EDX=00000000
ESI=00000000 EDI=00000001 ESP=0693ead8
EBP=0693eb30
>>>>>>>>>>>>mp.gui.matchlist_lobby
>>>>>>>>>>>mp.core.update_non_quant
>>>>>>>>>>mp.tp.update
>>>>>>>>>mp.tp.update.process_msg
>>>>>>>>mp.tp.update.dispatch
>>>>>>>mp.tp.update.dispatch.listeners
>>>>>>mp.tp.update._dispatch: d(9) s(26) m(8)
>>>>>mp.service._dp
>>>>mp.game_client.accept
>>>mp.gui.scene
>>file"/entity/-vehicle/tank_medium/x/pz4h_xx/pz4j_xx.def"
>file "pz4j_xx.mdl"

19: {VolumeView "body.ply" question mark in box i cant type"}
20: {bone "shields_mount1"
21: {parameters
"ID=body;"}
22: {Matrix34
23: -1
0 0


Men of War: Assualt Aquad 2 - v3.260.0 - standard
2016.09.16 22.34 - 0x00C57FCA
Reachon 21 Sep, 2017 @ 6:31pm 
Make the wooden bridges on Leningrad either indestructible or switch them to stone, because people will pull dirty tactics and blow the bridges so you can no longer cross. Basically gg ez game. Plus some buildings on that map are indestructible and therefore cannot penetrate throught them with AP rounds.
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