Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
David Junior 23 Mar, 2018 @ 6:20am
RobZ Realism Mod Commonwealth specs
Some people requested it; I needed one too. So there you have it.
https://docs.google.com/document/d/11DYr1yPLyZTkru-zND2DPb5a7H1OR0XKvgm90Df2i28/edit?usp=sharing

All units available to commonwealth / UK / Brits, their specs, their ammo types, etc. Including SPECIAL UNITS :D

People can comment on the document, if you feel like contributing with additional info, or spot a mistake, please feel free to comment.

You can also make use of the document template to make a spec document of your favorite faction ;)

Cheers
Last edited by David Junior; 23 Mar, 2018 @ 6:49am
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Showing 1-10 of 10 comments
RobZ  [developer] 24 Mar, 2018 @ 7:38am 
Assault section has no machinegunner ;)
David Junior 24 Mar, 2018 @ 8:41am 
Originally posted by RobZ:
Assault section has no machinegunner ;)

You're right, thanks! Nice catch. I fixed that one now

Hey, can you pin this topic? So people always see it and can contribute to it


Romich 25 Mar, 2018 @ 12:07am 
Whats the point though when timers arent included, year specific units and their change in prices arent either, command points are missing too.
Light ammo trucks do replenish nearby inf though, only if they are carrying nation specific weapons (cant rearm german weapons at uk crates etc) and if they are below the certain ammo threshold.
Last edited by Romich; 25 Mar, 2018 @ 12:11am
beefbacon 20 Jun, 2018 @ 3:18pm 
I've had some weird behaviour with British units. An M10 Wolverine penetrated my Churchill's frontal armour at 100m, but an M10 Wolverine and the biggest AT available to the British (I forget the name) couldn't penetrate a KV-8's frontal armour at about 15 meters. Generally speaking it feels as though tanks just shouldn't engage other tanks, because it seems like there's a lot of randomness involved. I've had Churchill armour penetrated by some mid-tier AT gun while 88mm shells plink off the frontal armour of an M10. Penetration values seem to be more like extremely vague guidelines than anything concrete to go by.
Romich 21 Jun, 2018 @ 10:18am 
KVs have buggy damage model, best bet is to shoot their turret in this mod.
Grey 21 Jun, 2018 @ 8:31pm 
Lovely reference.

Originally posted by BeefBacon:
I've had some weird behaviour with British units. An M10 Wolverine penetrated my Churchill's frontal armour at 100m, but an M10 Wolverine and the biggest AT available to the British (I forget the name) couldn't penetrate a KV-8's frontal armour at about 15 meters. Generally speaking it feels as though tanks just shouldn't engage other tanks, because it seems like there's a lot of randomness involved. I've had Churchill armour penetrated by some mid-tier AT gun while 88mm shells plink off the frontal armour of an M10. Penetration values seem to be more like extremely vague guidelines than anything concrete to go by.

They don't seem vague to me. I keep notes on penetration values of shells and tank armor levels. I especially keep an eye on which tanks and/or AT guns carry the special AT rounds which do much more than the regular rounds. Sometimes a cheaper AT gun will be better than a more expensive one simply because it has special rounds.
Last edited by Grey; 21 Jun, 2018 @ 8:33pm
Wild Beret 25 Dec, 2018 @ 1:04pm 
cool
The_PowerDirector 28 Aug, 2019 @ 12:00am 
The more you know....
Vlaste 21 May, 2020 @ 1:29am 
How to instal it?
Tachyonic Mouse 7 Sep, 2020 @ 1:32pm 
Hi! I can't find the centurion in game, and also why is there the Churchill AVRE in the Tank support and the Special units section?
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