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- Added combat engineer squad to US
- Added SS-Sturmpioneer squad to Waffen-SS
- Added Pioneer squad to Wehrmacht
- Added Sapper squad to Soviet union (Guards sapper squad for Guards)
- Added Pioneer squad to UK
- Added SP grenadier squad to Waffen-SS with heavy anti-tank riflegrenades
- Added US assault rifle squad with 3 rifle grenadiers
- Added one more rifle grenadier to US heavy rifle squad
- Added US heavy rifle squad to US SP units
- Added officer limit to ostfront officer SP
- Added 2IC to british squads (secound in command/squad leader assistant)
- Added bren assistant to british squads
- Added BAR and MG assistants to US squads
- Added veteran variants of rifles to elite squads with faster bolt times
- Added zeroing to MGs with tracers
- Added Mk.II grenade for US to replace all M61 (vietnam era grenade)
- Added new model for PzKpfw VI Tiger Ausf. B early turret (tiger 2 P)
- Added PzKpfw VI Tiger Ausf. B to Ostfront
- Added new mutltiplayer standard mode "1944-1945" for more balance overall
- Added info on the splash screen for players unaware of the limitations of the game
- Added limit to all paradropped infantry
- Added 155mm long tom to UK
- Added zeroing to lee enfield rifles
- Added Staghound tulip to british SP
- Added 2 churchill Mk.VII to british SP
- Added paratrooper platoon to british SP (not paradropped)
- Added Wasp to british SP
- Added BM-8-48 to soviet union
- Added BM-31-12 to soviet union
- Added M1917 tripod version for US MGs
- Added N77 WP smoke grenades to UK
- Added many new voices
- Added another sniper to soviet snipers making them a sniper team
- Added Sd.kfz.251/16 flammpanzerwagen to waffen-ss SP
- Added panzerfausts to sturmgrenadiers
- Added indirect fire mode for sturmtiger (cost has increased aswell)
- Added WP targeting priority for human targets
- Added smoke ammo targeting priority
- Added AP shells to 25 pounder
- Added ammo bearer infantry for some guns
- Added M88 smoke ammo for 76mm shermans (not WP)
- Added bazooka + 4 rockets in US halftracks
- Added 2-inch smoke rounds to ammo crates
- Added rifle section with PIAT to UK
- Added supply zone to all halftracks
- Added random chance for US riflesquads and british rifle sections to have bazooka/PIAT
- Added mechanized armored rifle squad to US
- Added mechanized panzergrenadiers and sturmgrenadiers to wehrmacht
- Added new maps: Greece 5v5 + 3 remix versions, Uman 3v3, Utah 4v4 + remix, Bulge 5v5 + 3 remix versions, Warfare 2 5v5 + remix (credits to warfare11 and old boy for new maps)
- Added new AI script by Asada_FiveFiveSixer(further credits for some help with the new guards faction)
- Changed soviet anti-tank rifles, now guards has PTRS and regular has PTRD
- Changed SVT-40 to be able to load mosin rifle clips
- Changed some rifles to be able to load rounds from MG belts
- Changed skin of british SAS soldiers
- Changed Johnson LMG to act like a rifle (similar to FG42)
- Changed MG42 for german squads, regular use 50 round drums and elites use 250 round belts
- Changed some elite german squads to carry M39 grenades
- Changed burst mode to only have 2 modes for all units, full auto or burst (prevents confusion and having to press the button many times to switch)
- Changed tank mantlet armor to count as turret, penetrating the mantlet now will be like penetrating the front turret
and fixes many tanks beeing almost immune to the mantlet due to mantlet armor + front turret armor counted at once
(nerf to many tanks like tiger,panther,sherman,jumbo,m10,m36.. and more)
- Changed explosion zones to not effect infantry in vehicles (like tank commanders sitting inside the hatch)
- Changed some rocket artillery ammo tags for prevent one ammo outphasing the other when resupplying
- Changed ostfront panzerfaust infantry to carry panzerfaust 60 instead of 100
- Changed ammo tags for Zis-3 so only HE and WP is useable in indirect fire mode
- Changed infantry ammo crates to give ammo for small AT guns, 37-45mm
- Changed british SP firefly to be a veteran tulip variant
- Changed explosion FX of russian 120mm incendiary mortar rounds (less powerfull)
- Changed US jumbo SP to be veteran
- Changed US Pershing SP to be veteran
- Changed rocket artillery to fire all their rockets in a single barrage
- Changed heavy churchills to accelerate faster
- Changed some indirect units to have direct arc instead of dynamic (overall less accurate)
- Changed british royal artiller SP to be veteran versions (less reload time)
- Changed interiour destroyed message to knocked out
- Changed tulip rocket range to 180m
- Changed fuel amount of flamethrowers to be realistic amount (makes flamethrower infantry not carry 80kg worth of fuel and thus can run)
- Changed how fast flamethrowers consume fuel
- Changed some metal hit FX for shells
- Changed bazooka metal hit FX
- Changed US sniper name to marksman and their skill and cost is overall worse than other nations spesific snipers
- Changed track marks on the ground to last a lot longer and have way higher limit before deleted
- Changed all US helmets for a better looking one
- Changed turret armor of ostfront Sd.kfz.234/1 from 30 to 15mm
- Changed texture of tank track marks
- Changed movement speed of humans in all states, now they are overall slower
- Changed M1 carbine mags to be 1x1 space
- Changed bullets to ricochet of the ground at higher angles
- Changed german 5cm and britsh 2-inch mortar to count as infantry weapons and are now handheld
- Changed MG in canadian squad to be bren gun
- Changed panzerfaust to be randomized within low tier and regular squads (elite always have them)
- Changed british AT and WP grenades to be randomized within squads
- Changed german bundle grenades to be randomized within squads
- Changed molotovs and soviet AT grenades to be randomized within squads
- Changed how tank turrets fly off
- Changed stuff (weapons and equipment) on humans to not bounce so far up into the air when they explode
- Changed name of US jeeps to seperate .30cals and .50cals
- Changed flags in assault zones to all be enabled by default
- Changed ammo crate "crew" to sit when not active
- Fixed stugs and hetzers getting 3 commanders and 1 tank crew
- Fixed damage model for cromwell Mk.VI and Mk.VIII
- Fixed Zb.30 not getting resupplied
- Fixed issue with human bodies could spawn insane amount of body parts from 1 body
- Fixed japanese squad prices pre 1944
- Fixed DShK wheel mount only came loaded with 1 bullet
- Fixed ISU-152 in frontlines
- Fixed some naming in ostfront multiplayer unit files which gave waffen SS units ostfront infantry
- Fixed stug 4 G veteran name
- Fixed weight of Zb.30 to be 9kg
- Increased price of sherman 105 from 500 MP to 600 MP
- Increased bazooka infantry prices
- Increased anti-tank rifle infantry prices
- Increased delay on stug ace SP for ostfront
- Increased price of single infantry for ostfront
- Increased heavy mortar prices by 100 MP
- Increased max health of elites slightly
- Increased anti-infantry radius of 15cm Nebelwerfer
- Increased arc for 20cm japanese rockets
- Increased reload time for stuka zu fuss from 210 to 250sec
- Increased price of stuka zu fuss to 1500MP and 15SP
- Increased delay of Waffen-SS Stuka zu fuss SP from 720 to 1200sec
- Increased max recoil of all MGs due to new zeroing system
- Increased resupply cost of all shells from mortars to heavy rocket artillery
- Increased all ammo supply in ammunition trucks by 2 and also the cost by 2
- Increased movement speed for small anti-tank guns
- Increased damage done by 7.62 tokarev (PPsh, PPs43.. and more)
- Increased accuracy of PPs-43
- Increased autocannon recoil
- Increased LOD and visible distance for some small items and grass
- Increased short range HE, HEAT and smoke accuracy for tanks
- Increased max range of many tank/vehicle mounted flamethrowers
- Reduced size of MG barrel case for germans
- Reduced AP grenades for UK to 2
- Reduced inventory size of russian equipment
- Reduced 155mm AP rounds to 3
- Reduced reload time for light AT guns
- Reduced knee mortar range and accuracy
- Reduced price of M3 37mm AT gun
- Reduced autocannon accuracy
- Removed assault squads for UK and US (replaced with new more historical ones)
- Removed many "no arty" settings from mutliplayer to save on RAM useage (no arty/mortar is still there)
- Removed all transport from artillery purchases
- Removed all hero units from all years except the new 1944-1945 mode
- Removed dust over time in all explosions to increase optimization
- Removed SAS squad from 1940
- Reworked infantry CP and scores
- Reworked all artillery prices
- Reworked all score for all units to be 1/20th of unit cost (more it costs, more the score is worth)
- Reworked camo variants for SS to decrease the amount of textures used and for better looks
- Reworked armor of crusader I, II and III
- Reworked all rifle grenade weapons and ammunition to have different ranges and damage from to real life stats
- Reworked all AP grenades to have different ranges and damage from real life stats
- Reworked how human body parts spawn, now only happens during big explosions or direct hits
++ many more minor price,weapon,stats,unit or other adjustments