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Allies also have less range on their rocket arty. Nebel is at 310, land matress is at 320, katusha is at 300, caliope is at 270. Tulip is inefficient and not reliable since they removed the arc on it and it has 200 range, reloads faster than others but no arc and 200 range + sherman hull size makes it easy target.
Allies got NO efficient rocket arty, 800 mp for bm8? Really? 330 reload time for those weak rockets? Katusha is 900 mp and is super easy to counter. Allies dont even get arty for special points (3 katushas are a joke for 16 sp, since you miss out on key units like early bs 3 for sp and 3 t34 for 8 sp). When germany has stuka for 850 mp, which is armored, has 3 x2 rocket barrages which can be reloaded on their own, has more roles than both of those counterparts and they get stuka for 8 sp too, nebel for 6 sp.
If the rocket arty of allies against you is significant, learn to split your troops , as germany it is easy since you get less numbers but that makes up for their efficiency. It is harder to cause damage for allies with their rocket arty because of that and other points i stated above. Hell, they left calliope price the same as in vanilla (where it is too good for it's price) but they heavily nerfed it, even if it was brought down to 1k it would still be garbage, maybe only useful to take out (not reliably) pak 43s.
Germany only has worse heavy/longrange arty, but only because of its maxrange, it seems to be more accurate generally, when you compare some long tom at 400 range vs hummel at 400 range.
So what would be your counter argument? Wehraboos always want to nobrain as germany in
ww2 games, maybe you could call that realistic judging by decisions of their leaders during that time.
2. Nobody use or even cann use the Stuckas because thy are buggy as ♥♥♥♥
3. If you have 3 katushas on the Battelfield you cann stop every Tank rush
4. You compare mobile Tanks und Cars with some inflexible Nebelwerfer. When you have a rocketcar you cann fire and retreat. Until a Nebelwerfer retreat he cann shoot again
2) How they are buggy? I use them often, especially when there is a point in getting them and they are way better than panzerwerfer for cheaper price.
3) You know what else stops tank rushes? Bs3, rpgs scattered around. You cant really tank rush in this mod anyway with their laughable acceleration. Besides, you can wipe out katushas once they are bought or right after they fire, spending 16 sp to do a surprise attack once isnt worth it.
4) Nebelwerfer can be moved stealthy, it can be quickly towed too, come on it aint that hard to fire and immidiately tow it with some "fast" vehicle like 222 or halftrack.
Points 2 and 4 of yours prove that you are new to the game (not only the mod).
2. I try the stuckas in test mod and even there you need to play with them like 1 houer until they cann fire. If they are so good why nobody really NOBODY use them?
3.In what case you can wipe out the katushas? They fire and retreat. You have no chance to kill them with your Nebelwerfer or other Art. The only possibility to destroy them is with paradropped troops which never work except the other Player is stupid as ♥♥♥♥. And yes there are other AntiTank weapons but with them you its very hard to destroy a Maus . With this stupid rockets its a walkover.
4." Nebelwerfer can be moved stealthy, it can be quickly towed too, come on it aint that hard to fire and immidiately tow it with some "fast" vehicle like 222 or halftrack."
If you see it this way every gun even the pak 44 is more mobile as a infantery squad.
Your Points base on the statement that 16 sp for the katushas is way to much because they are too easy to destroy. ->refudet
That the Nebelwerfer is mobil ->refudet
The Stuckas are an effectiv weapons-> Its a moot point
1)Wanna play a round and ally arty spam me till victory?
2)If it is too hard for you to angle the stuka in direct control, then your credibility comes into question, about 300 hours and other stuff. What is your proof that nobody uses them? You are probably right if you only play with same noobs as yourself who are too lazy to properly micro it for a bit. I use them, other peole use them. Considering you are one of those people who throws around such overexaggerationslike "why nobody really NOBODY use them" "You have no chance to kill them with your Nebelwerfer or other Art.". How is that type called? By the way, how is stuka bugged? You forgot to mention that.
3)You realise katushas cant move while firing? All you gotta do is set nebel in some some vision concealment, then wait, almost always a guaranteed kill, besides vehicles accelerate slowly and katushas will die if nebel lands ~5-10 m away. Besides if you havent noticed in your 300+ hours spent into the mod and plus those in vanilla, you can hear enemies through fog of war, even infantry. Do i have to point out what can you do with that?
4) What? Roll up using element of surpise, aim, send a towing halftrack for your nebel, fire, tow away.
So what are your statistics? You also conveniently miss to adress my other info i gave you, especially about stats of units.
The main draw of any artillery to me is being a SP point buy like the 6 SP nebelwerfer which is pretty good, it needs to be able to wipe out an emplacement though which is a gamble.
1) We cann play a round but i only play Axis
2) Your right you can put them with direct controll in the position to fire. But if i need to fire quik they are usles."I use them, other peole use them." I dont now with strange people you are playing but i haven't see the last 2 weeks one stucka and i play MOW every day. "How is that type called?" The katusha or the Nebelwerfer or what?
With "the stucka is bugged" i mean that you need every time to play with the direct mode.
3) I didnt say the cann move while firing."All you gotta do is set nebel in some some vision concealment, then wait, almost always a guaranteed kill" This art of argumentation is like: "You only need to put a powerfull pak in postion to shot at back of the Maus.Its so easy!" This is ♥♥♥♥♥♥♥♥. "besides vehicles accelerate slowly" What is slowly in your eys? They accelerate same as a halftrack and that isen't slow. "die if nebel lands ~5-10 m away" show me a Clip where they died when one rocket hit 10 meter away from them. And even if this is the true(what i dont think) the Nebelwerfer died the same easy so this isen't a argument. "you can hear enemies through fog of war, even infantry" yes but you CAN'T hear the difference between an Amo Car,an Mg Car,an Transport car or an Katusha.
4) I repeat myself: You cannt say the Nebelwerfer is mobil only because you can transport him with a Car. "Roll up using element of surpise, aim, send a towing halftrack for your nebel, fire, tow away." the same art of argumentation which dont make any sense. If its so easy why you dont drive a flak 88 behind the tank.use the suprise,aim and kill the tank?
"So what are your statistics? You also conveniently miss to adress my other info i gave you, especially about stats of units" I have no adress of you
With a volley of 6 high explosive warheads against a paper thin tinderbox full of rockets like a katyusha it'd be pretty lucky to survive, especially if theres three of them.
Also your experience and grasp of balance on both sides is questionable when you say you only play axis.
"You cannt say the Nebelwerfer is mobil only because you can transport him with a Car. "Roll up using element of surpise, aim, send a towing halftrack for your nebel, fire, tow away." the same art of argumentation which dont make any sense. If its so easy why you dont drive a flak 88 behind the tank.use the suprise,aim and kill the tank? "
False equivilance: A nebelwerfer has a long range and fires over any obstacle with almost no chance of retaliation from direct fire, an AT gun has to be maneuvered into position in sight of the enemy, plus its stupid to drive AT guns behind a tank when you can easily shoot the sides instead and be much safer.
" "you can hear enemies through fog of war, even infantry" yes but you CAN'T hear the difference between an Amo Car,an Mg Car,an Transport car or an Katusha. "
I can tell the difference between Panzer IVs, Tiger Is and IIs, Transport Trucks, 20mm tanks, BT-7/5, T-34, Shermans, Crusaders, Cromwells, Jeeps, motorbikes, and half tracks.
" I dont now with strange people you are playing but i haven't see the last 2 weeks one stucka and i play MOW every day"
Yesterday I saw 2 Stuka ze fuss in 1 game and I used it myself 2 days ago.
Quoting Romich: "You cant really tank rush in this mod anyway with their laughable acceleration"
I agree but this isn't due to low acceleration so much as bad pathfinding and the ability of the enemy to spawn an instant counter to your tanks as soon as you get too close to their spawn.
Although sometimes tank rushes can work against poor axis players because grenadiers get such ineffective and little AT protection you can literally drive over them.
1) So you are a wehraboo, plays only as axis (which is op side in the mod) and asks allies to be nerfed (because you cant win with already op side?), how typical. Ok add me, i will play as axis too and show you how op their rocket arty is compared to allies, you can play as allies if you want to prove that they got better rocket arty, that katusha is super hard to kill (lol) and you can try to back up whatever else you said. But we can start as axis vs axis first (how will i prove that allies rocket arty is crap if i play as allies? By not buying it?)
2) Takes few seconds to rotate it in dc, no target is fast enough to disappear from your rockets, unless they fire a gun and immidiately tow it, even then aiming with nebel will take time too, rotating and elevating the gun.
3) No, killing katushas is super easy, with nebels or other arty. It questions your capability, where katusha is going is obvious, since they are going to retreat it after firing and player is already aware of katusha's presence because of that, just listen where it is going or fire right away if you got nebel. What is easier? For me to make a clip or find one or for you to check it in editor which takes 5 mins or in a game.
4) It is mobile, it got enough range to be used stealthy and then you use other vehicle to quickly retreat it, or you can dig it in, since it has small model.
I thought they taught you english too in germany. What i meant is that you failed to reply to info i gave you about units, what their stats are, it is obvious who got better units if you look at their prices and capabilities. Also you say you played 300 hours in robz only, so there must be even more in vanilla and maybe other mods, yet your profile states only 175 hours. Robz is a multiplayer mod or are you playing against worthless ai offline? You should have already realised how easy ai is in this game, unless you played multiplayer only.
Depends on map, if you play on a flat map where they can just spawn a tank to kill your advancing tank in the middle of the map, right from their spawn, then it is a wrong - too small map for a mod. Otherwise if you already pushed enemy right into spawn, covers etc can be used to kill his reinforcements
I has more houers on MOW but i get bannend by VAC on my original MOW account because i use hacks in GTA 5 (other story)
1. If you play USA,Russia nad UK this is the perfect combination of quantity and quality.
2. Its not about winning a match because a good match which i lost is a lot better then a bad match wich i won. I have fun to if i lose a match but this rockets destroy for me the full fun of a match.
3. I dont want that one side is over powerd i want that the rockets are reduce on Allies AND Axis side. Because it is not realistic and destroy the fun.
To the other points i am in the moment too lazy to write something so i write tommoro
PS: I only play Axis because i think i can play with them best. I have play all nation and i decide to conzentrate on Axis
1) In vanilla, yes, but it isnt so here. They dont have that many outstanding and unique (statwise) units, compared to axis, axis also has 3 factions and can achieve more. Only downside of axis is that they got no long ranged arty which would fire past 500+.
2) Allies got awful rocket arty, dont ignore their stats, i already explained why they are bad, if you got an argument on this topic, use that.
3) Your first post was focused on allies rocket arty and after that you havent told why allies should be nerfed in rocket arty field, only axis has to get those nerfs or allies gotta get buffs, right now there is no point in using allies rocket arty, i dont recall when and how many times it was a gamechanger for allies.
4) Ofc, considering germany is best faction in the mod at the moment for most settings.
If you want to complain about German artillery, the 21cm Moerser is much worse. After a few kills, snipes tanks with ridiculous accuracy, along with being oddly durable.
What is the point in spending 900-1400 mp on arty which can fire 2 barrages per 5 minutes, that is if you immidiately have good targets to use them on, otherwise increase that time even further because you gotta keep it idle while waiting for enemy to appear, because of that huge reload time you cant afford yourself to fire at small targets if you got ally rocket arty, unlike with german ones.