Counter-Strike 2

Counter-Strike 2

awp_l337sk337
After playing for a bit with friends here's our input
We played for a few hours 5v5. The map favors the awp team way too much.

-Is there a way to remove damage from falling? (It's impossible not to take damage after getting launched from the boosters unless you manage to make it onto the ladder)

-The roof needs to be bulletproof. (way too easy to wallbang making the roof a useless entry point)

-Put 2 flashbangs, an HE, and 2 smoke grenades behind the building or start the falling team with them so skeeters aren't at such a disadvantage. Would make entry strats more way fun and do-able!

-Add an additional 1 second delay to the jail bars retracting after the skeeters have launched to balance the sides a bit.

Hope this helps!
< >
Showing 1-3 of 3 comments
lopata  [developer] 14 Mar, 2016 @ 2:45pm 
Hi! I just saw your message! Thanks for your feedback! I know that Awp team is too much favored indeed. I will try to balance it a little better,

I don't see a way to avoid falling damage but adding water or decreasing the pushers speed

I'll look into this thanks
Chad(BBC♡) 14 Mar, 2016 @ 6:00pm 
Awesome! Great work on the map btw, thank you! Smoke grenades would help balance. Thanks again!
lopata  [developer] 19 Mar, 2016 @ 5:00pm 
Originally posted by Serious Blak:
Awesome! Great work on the map btw, thank you! Smoke grenades would help balance. Thanks again!

Hey, I have added some grenades and health

let me know how it is

EDIT: I have removed the health shots and put no fall damage instead (there are still health shots on the map but hidden in the bushs
Last edited by lopata; 24 Mar, 2016 @ 2:42pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50