Space Engineers

Space Engineers

Firstofficered's Star Trek Mod
flori1994 6. apr. 2016 kl. 3:04
Crash while placing a large deuterium tank
hi i had an crash while i have placed a large deuterium tank. here is the log



2016-04-06 11:59:10.370 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.InitializeNewType(MyDefinitionId& typeId)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.AddSourceLazy(MyResourceSourceComponent source)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges()
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges)
at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.Sink_RequiredInputChanged(MyDefinitionId changedResourceTypeId, MyResourceSinkComponent changedSink, Single oldRequirement, Single newRequirement)
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.SetRequiredInputByType(MyDefinitionId resourceTypeId, Single newRequiredInput)
at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update()
at Sandbox.Game.GameSystems.MyEntityThrustComponent.UpdatePowerAndThrustStrength(Vector3 thrust, MyDefinitionId fuelType, MyConveyorConnectedGroup group, Boolean updateThrust)
at Sandbox.Game.GameSystems.MyEntityThrustComponent.UpdateThrusts()
at Sandbox.Game.EntityComponents.MyThrusterBlockThrustComponent.UpdateThrusts()
at Sandbox.Game.GameSystems.MyEntityThrustComponent.UpdateBeforeSimulation()
at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.RunInternal(String[] args)
at SpaceEngineers.MyProgram.Main(String[] args)
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Concrete Slurper 30. juli 2016 kl. 17:43 
Yeah same thing
Daywalker 29. dec. 2017 kl. 15:58 
still happening
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