Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Breaks down the settings you can have in the Diplomacy mod. In my game I turned off the economy options completely.
edit: I should say that its going down a bit, but pretty slowly. The towns however are still all rich or very rich
I then waited a week in each game to see the changes. AoC went from 72 'Very Rich' Villages to 93, without a single Village in Calradia ranking below Rich. In Diplomacy, the number of 'Very Rich' Villages went from 0 to 1, while 11 were looted and dropped to 'Very Poor'
So as it stands, AoC has a pretty ridiculous starting bias when it comes to prosperity. This problem is then amplified by Villages losing a negligible amount of prosperity when looted, only to regain it in no time at all.
I love the new troop trees added with AoC, but this economy problem is really rearing it's head. I'm on day 260, and every Town in the game has a Garrison of over 400 units.