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One question/remark though: As the percent chances don't sum up to 100 mostly there is now defined map type. This is causing that mostly the else trees are chosen and most maps look pretty similiar. Is that intended?
Did you understand what I mean with that random issue?
do u mean where ive defined the maps? or where the base terrain is?
But what I know is that in every random section (so between start_random and end_random) the percentages after percent_chance has to sum up to hundred to be sure that every time one of the percent_chance-branches is chosen. If it for example just sums up to 40, for the other 60 percent of the cases nothing is gonna be done.