Tabletop Simulator

Tabletop Simulator

Vess's Wall and Building Block Super Pack
 This topic has been pinned, so it's probably important
Vess  [developer] 6 Feb, 2016 @ 2:35pm
Questions and Concerns
Here you can post anything related to issues, questions, ideas or thoughts about this mod that you wish me to address directly. This is so the comments sections doesn't become bogged down in lengthy posts and so that other people, who might have similar concerns, can come and search for answers to questions that someone else may have already asked. I will try to address these to the best of my ability and I appreciate your patience until such time.
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Showing 1-8 of 8 comments
ZeroOnZero 13 May, 2016 @ 8:07pm 
Hi. Yet again you have made my life soo much sweeter! If you are running for "president awsome" you have my vote! I can say I have had much fun creating D&D worlds (or at least levels =P ) with your stuff. Right now though I am in a small pickle. I'm building a small town for my gamers and I noticed I have basically everything...but no windows or doors for the wall blocks!

Now if I'm a complete dimwit having missed something you've already put in do tell me but if not pleeease do me this favour XD I swear I will not just donate myself but I'll even get my friends to chip in ^^

Your die hard fan
// Zero
Vess  [developer] 15 May, 2016 @ 4:24pm 
Haha, well you'll be the first to know when I start handing out pins and T-shirts for "Vess 2016". I'm very happy to hear my models have helped improve your experience on TTS! The fun of building complex and detailed RPG maps was actually the reason I started making models here in the first place. So I can relate to that feeling very well.

As for your current predicament, I might have some good news. For every model or project I've uploaded to the workshop, there are about two or three partially finished or experimental projects I have sitting in various files and drives. Most of those include buildings or parts of buildings that could be used in multiple ways to make your own structure. The problem I face with these is figuring out a good balance in diversity and quality. This model pack is a great example of that.

I chose to make 62 model bases so that people could spend more time actually building what they want, rather than figuring out how they were going to build it with a more limited variety of wall sections. But, then I made 18 different textures so that people also could make a large variety of different types of buildings, instead of a couple types of stone or wood. However, the sum total of all these various combinations amounted to over 1000 individual models. I'm very happy with how it turned out, but I wanted to share how easily a project can become much bigger and more time consuming than when you originally start out.

So if I were to go back and make a window wall or door for this pack, I would have to make 18 versions for each, assuming I only made 1 base window and door model. That being said, I am more than happy to do that. I have to make hard decisions on projects all the time because of the amount of time involved in working on them. So if I could make new walls that were better quality now and would be more useful/popular, chances are I would do that instead of working on old material that not many people liked or was even good to begin with.

Thankfully these walls have slowly made their way into the more commonly used table pieces, and after reading your message I can safely justify putting time into making addition sections and pieces for this pack!

In short: Yes, I'd be happy to make some walls with windows and doors :MrSkull:
ZeroOnZero 15 May, 2016 @ 8:25pm 
Ever since "Tabletop Simulator" came on early access I thought to myself; "This has an incredible potential, I hope this does well!". Unfortunately most of my friends were reluctant to start play board games online.

They didn't think it would be the same. And of course it's not the same! But do you really want nothing instead? Some of us live far apart of each other and rarely get the chance to get together and play.

A few years later wierdly the one most opposing me think he came up with this idéa on his own and suddenly it was a great thing. I don't mind he pretending to get the credit, all I want is to play games like these on a regular basis and now I have it!

Slowly but steady we got to play more and I do more "advance" stuff to show them what this can do. Then I find this modder called Vess and he broke all the boundaries setting the potential to this game waayy up above the clouds. Hell I still haven't found the top yet xD. But with his mods I've been a bit more popular and gotten to know a few new people I could call friends.

Dude, I wasn't kidding about you making my life so much sweeter and now my friends in extention. We love you and appriciate all your hard work.

Your die hard fan
// Zero
The Weaver's System 16 Aug, 2017 @ 12:39pm 
Are the capped walls perfect rectangles? When I scale them up, it looks as though the tops of them are uneven - one side will be flat and the other will be at an angle. This may be a glitch behavior, though. Of note is that I'm running the Linux version of TTS, which has a few glitch behaviors. Also of note is that this does not appear to be happening to the collision boxes (as they stack correctly), just the visible area.

Another thing to note is that when scaled up, the wall sections seem to sink into the ground a bit, in particular the capped sections, but only when the cap is at the top. Put the cap at the bottom and they sit properly on the ground rather than slightly under it.
The Weaver's System 16 Aug, 2017 @ 12:40pm 
I should note, appended to this, that these are not overwhelming complaints. Your stuff is great. Also, there are workarounds that I'm considering.
FinWeirdo 17 Dec, 2019 @ 9:00pm 
Awsome pack but i found a really weird issue, used your pack to make custom walls, used one of the wooden wall packs t-shape pieces, it refused to load propelly but still showed textures, now it stuck in the table and i cannot interract with it, cannot neither remove it or do anything to it. Is there a workaround or do i have to manually destroy all mod files and start from the start
?
Kullmann 27 Jun, 2021 @ 5:49am 
Hey everyone,

I am new to the tabletop simulator. I bought it on sale because of Zombicide and I would like to use the walls from this workshop. But I do not know how to put these walls into the Zombicide game.
Does anyone here can help me out on how this works?

Thanks a lot!
VernardoHunk 7 Jul, 2024 @ 2:55pm 
All links are dead.
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