Don't Starve Together
Frisk
juju  [Разработчик] 4 дек. 2015 г. в 20:58
Dialogue Suggestions
So, I completely underestimated how much dialogue there was! :alphys: If you have any ideas post them here!
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Сообщения 115 из 17
Do what they did for Wes, except use sign language.
firsk's dialogue should be like how it his in the game in a narrator style when she examines objects :tobdog:
Examining pines * This is where i first got my stick
* Campfire / Fire Pit (huge fire) = Determination!
* Campfire / Fire Pit (low fire) = Stay determined little fire!
* Bug Net = Now to go to Mom's favorite bug hunting spot...
* Beehive / Bee Box = It's humming with determinaton!
* Pine Cone = It's filled with determination!
* Catcus = The most tsundere of all plants.
* Rocks (in inventory) = It' covered in sprinkles...
* Boulder = I bet Undyne could suplex this.
* Skeleton = Are you sleeping again Sans?
* Spider Den = This must be Muffet's home...
* Rabbit hole = I won't fall into there.
* Sinkhole = It leads to the underground.
* Glommer's Flower = Flowey?
* Lying Robot = A Mettaton action figure.
* At Dusk / Nightfall = I wonder if Sans will read me a story too...
IMO, he shouldn't speak, just like Wes, and like in-game.

Also, I think it's definitely worth noting that Frisk is *not* the "fallen child", but Chara is.
Отредактировано Kate; 6 дек. 2015 г. в 10:31
Автор сообщения: Kara F. Lowe
IMO, he shouldn't speak, just like Wes, and like in-game.

Also, I think it's definitely worth noting that Frisk is *not* the "fallen child", but Chara is.

Frisk shall speak and make no noise of it!
juju  [Разработчик] 6 дек. 2015 г. в 22:37 
Автор сообщения: Kara F. Lowe
IMO, he shouldn't speak, just like Wes, and like in-game.

Also, I think it's definitely worth noting that Frisk is *not* the "fallen child", but Chara is.

I did think about it and i'm probably going to make it so Frisk doesn't speak like Wes in the next update.Thanks for the suggestion! Nope nope ignore this I messed up :torielsad:

Also oops you are right about that but I figured Frisk could be a fallen child as well. :alphys:
Отредактировано juju; 7 дек. 2015 г. в 16:45
juju  [Разработчик] 6 дек. 2015 г. в 22:40 
Автор сообщения: Invader Tee
* Catcus = The most tsundere of all plants.
* Rocks (in inventory) = It' covered in sprinkles...
* Boulder = I bet Undyne could suplex this.
* Skeleton = Are you sleeping again Sans?
* Spider Den = This must be Muffet's home...

Thanks for all the suggestions i'm definitely gonna use some of these. (My favorite is "I bet undyne could suplex this" haha)
So...you're making it so Frisk doesn't speak, or you're using some of the suggestions? Much confuse
juju  [Разработчик] 7 дек. 2015 г. в 16:41 
Автор сообщения: Kara F. Lowe
So...you're making it so Frisk doesn't speak, or you're using some of the suggestions? Much confuse

Sorry I should of worded that better.Frisk won't speak(I'm gonna remove the mouth movements so their face is just -_- ) but you'll see their thoughts like in Undertale.I'm pretty new to this game so I didnt realize Wes didn't talk at all. I should probably cross out my previous comment. :alphys:
OH! Now that is clever...but...is the engine flexible enough to make it clear that those are Frisk's thoughts, and not Frisk's speech? Maybe if you can change the font to be the same as it is in Undertale.
Автор сообщения: Kooopa
Автор сообщения: Kara F. Lowe
So...you're making it so Frisk doesn't speak, or you're using some of the suggestions? Much confuse

Sorry I should of worded that better.Frisk won't speak(I'm gonna remove the mouth movements so their face is just -_- ) but you'll see their thoughts like in Undertale.I'm pretty new to this game so I didnt realize Wes didn't talk at all. I should probably cross out my previous comment. :alphys:
maybe you could do what one of the other commenters said and make it in third person
Spider: I don't want any more donuts.
Ghost: He has no sense of humor....
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