Counter-Strike 2

Counter-Strike 2

Terminal [Dev]
Awesome 29 Nov, 2015 @ 4:16pm
Some suggestions, ideas, and more, I have for your map.
Defenetly a good map, with great potential. I've play-tested the map, and can safely say, there is room for improvement, change, and great fun! Even in this stage, I can picture how the final product might look. I've put togther a list of suggestions, and ideas for you, below.

-Right-side of the map is defenitly un-used. A good idea would be to put maybe a plane, or air-strip there.

-The upstairs feels also un-used. For example, the window that overlooks mid, should definelty be expanded. For instance, you could put a sky-bridge, going over the the right-side of the map where the plane is.

-The bag proccesing room is well done. It would be cool if you could go through, something like a scanner, to go back to mid.

-The security-ish room, near "bag processing" seems sorta out of place. I think it would look more natural if it looked like a break room.

-The hedges in mid, defenitly seem very outa place. Maybe expanding the fountain, and putting shops around it, would help it feel very "alive." It would be awesome, having to push through mid, looking at multiple angles. It would defenitly promote team-play.

-Overall, the map seems a little, T-sided. Moving the spawns closer to bag processing, would seem more likely, where the Ts would go in.

-I like the way the map looks, you defenetly need to keep up that style. Adding little details, like in shops, restrooms, info desks, etc, defeintly help to immersion.

TL;DR: Defenitly like the style, keep it up! Right-side, and upstairs needs so more areas. T side, needs a little tweaking. The left side, is well done, but also needs a little tweaking. Would be awesome to have a outside, area.


I will defenetly look foward to the progress of this map. I can see this, along with your other, future maps, becoming very popular! Keep up the good work, have fun, -Awesome221. :steamhappy:
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Showing 1-5 of 5 comments
Blade x64  [developer] 29 Nov, 2015 @ 7:21pm 
Thanks for your input, Awesome221. For now, there are no plans to add new sections unless playtesting indicates the need for such. Perhaps I'll add such in a sequel map.

At this stage I'm looking into playtesting to see how the map plays. Once I can confirm the map plays well, I'll be fleshing out the theme.
Awesome 30 Nov, 2015 @ 8:25am 
@Blade x64, No problem, and a sequel sounds intresting. Defenetly keep up the style, it's very unique.
Farrarie 2 Dec, 2015 @ 11:08pm 
Hey, just looking at this map, it looks a bit grey and uninviting. Maybe putting some pot plants and colourful poster around might improve it. Just a suggestion
Amigo 3 Dec, 2015 @ 5:02pm 
I like viridian suggestion... make it like it is a living airport, not a post apocalipse one would be great
Blade x64  [developer] 3 Dec, 2015 @ 5:04pm 
It will look better in due time. Detail is primitive as the map is going through layout analysis.
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