Company of Heroes 2

Company of Heroes 2

(2 - 4) Hamminkeln
Fedayk1n 4 Apr, 2016 @ 1:43pm
Feedback as a 2 v 2 automatch player
First of all I want to say. The map looks nice and looks well decorated. I like that its open with alot of flanking options and uses the 10/2/2/3. I wouldn't mind seeing a map like this in the automatch pool, but there are a few problems with its current state.

I will start with the minor problems.

1. the world is polluted with scavangable wrecks.

- South Base has 2 P4s which can be salvaged
- Left VP has an AT wreck which can be salvaged
- Right VP has P4 wreck is salvagable
- Right Ammo point has a salvagableuniversel carrier
- Right Fuel point has salvagable AT, howitser and jeep wreck
- Left Fuel point on the road above has 2 salvagable vechiles (Kubel and flak HT)

2. At the bottom and top trench you have astetic flak guns which serve no real purpose, I personally prefered if those were left out since you can place a mine under it.

3. At the bottom trench the middle where the 3 trenches branch is blocked by the top cover

4. At the Top trench the top cover blocks you direct awareness of the squad prefer if its gone.

5. In both bases you have buildings where the enemy can technically spawn, this isint much of a problem at the north base, but south can easily get harrassed. I would say don't remove the buildings but demolish them.

6. In the minimap at the left top plane crash, there are weird enter structure icons?

Now to the major problems

I have tracked the following times.

Base North to Base South
Walking time directly is 2:05 minutes
Retreating time is 1:20 minutes.

This is alot. Rails and Metal for example has 1:45 and 1:04
However this isint the biggest flaw of the map.

South Base to
Left VP = 1:28
Mid VP = 0:59
Right VP = 0:49
Left/Right Ammo = 1:25

North Base to
Left VP = 0:48
Mid VP = 1:12
Right VP = 1:30
Left/Right Ammo = 1:31

These times are too long to walk. The most optimal time between Victory Points and Bases are 60 seconds max. Because anything longer, the more you force your enemy to retreat from key locations the more likely it is they will lose the game and thus leave a bad impression of the map.

I think you should cut from the sides and then adjust the points according to the new map availability

Well this is my feedback of this map, I will be checking your other map the next time (Karvani)
Last edited by Fedayk1n; 5 Apr, 2016 @ 1:06am
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Mitth'raw'nuruodo  [developer] 9 Apr, 2016 @ 3:42pm 
Hm... have to see. The map is based on the historical setting so i wont delete all this objects. On the other side i would like to create solide balanced mp maps. I will think about a rework basing on your feedback. Thank you very much.
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