Space Engineers

Space Engineers

Taleden's Inventory Manager
Ross 2 Jan, 2018 @ 8:42am
Creating New Item Types
So I'm trying to organise my ship inventories a bit more by creating new item types, specifically breaking down the Component type into 2 different types. One for the smaller and more common items and one for the larger and more expensive items.

So far this is what I have.

AdvComponent/
/BulletproofGlass,50,2%
/Detector,10,0.1%,,DetectorComponent
/Display,10,0.5%
/Explosives,5,0.1%,,ExplosivesComponent
/Girder,10,0.5%,,GirderComponent
/GravityGenerator,1,0.1%,GravityGen,GravityGeneratorComponent
/LargeTube,10,2%
/Medical,15,0.1%,,MedicalComponent
/MetalGrid,20,2%
/PowerCell,20,1%
/RadioCommunication,10,0.5%,RadioComm,RadioCommunicationComponent
/Reactor,25,2%,,ReactorComponent
/Superconductor,10,1%
/Thrust,15,5%,,ThrustComponent

Component/
/Computer,30,5%,,ComputerComponent
/Construction,150,20%,,ConstructionComponent
/InteriorPlate,100,10%
/Motor,20,4%,,MotorComponent
/SmallTube,50,3%
/SolarCell,20,0.1%
/SteelPlate,150,40%

Unfortunately, when I save, recompile and run it the system recognises only the new type "AdvComponent" but not the subtypes within it. A cargo container with the name [TIM AdvComponent] won't pull any of it's subtypes.

Is there a way to fix this?
Last edited by Ross; 2 Jan, 2018 @ 9:06am
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Showing 1-1 of 1 comments
Altaree 3 Apr, 2018 @ 1:43pm 
You need to update "NON_AMMO" and "DEFAULT_RESTRICTIONS" but I see no reason why cargo containers are impacted. Have you turned on the debug options?
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