Dota 2
Dota: Overlord
Hey guys! Let's hear some feedback
Nitpick, major bug, Overlord too strong/weak. Any feedback is appreciated.
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I have yet to actually play your mod, but a tweak that I would highly reccomend is changing the thumbnail of the mod. Currently Steam decided to make it incredibly low res, and it makes the mod seem poorly created, which doesn't seem to accurately represent this mod. This looks like a true gem, and I wouldn't want people to be turned away from the thumbnail. Please fix :)
Example of what I'm talking about >Screenshot link (http://prntscr.com/97ac1v)
Keep up the good work!
UncertainCat  [sviluppatore] 26 nov 2015, ore 11:59 
That's so strange, the thumbnail on my end doesn't look like that at all. I'll try reuploading it
UncertainCat  [sviluppatore] 26 nov 2015, ore 12:16 
Is that better?
Much better, thanks! :D
https://www.youtube.com/watch?v=CMifj6yGFL0 watch this video from a youtuber that has some good advice while playing your gamemode
Hey, my mates and I played this over around 10 matches today. I thought you might like some feedback.

PvP 1v1 Overlord:
1. We thought this was the best matchmode.
2. Is there no win / lose condition? We couldn't end games.
3. Maybe make the range on the scouting towers larger. One of my mates was hiding after losing everything and it was pretty frigging hard to find him.
4. Zombie towers need some work I think personally. I know they're cheap but the upgrade towers for them are still really expensive. Maybe if they spawned units faster?
5. Some ward spots on highground would be nice.
6. I think it'd be more intuitive if the map was mirrored a bit more.
7. It's a bit difficult to figure out where your spawn / shopkeep is after you leave it.
8. A "follow me" command would be nice. Unless I didn't unlock it, which is possible.
9. This is just an idea, but I think it might be a good idea to make ghoul spawners more valuable. Currently you can spam them to high hell and back so even if you smash through the enemy's income generators, he can recover without too much difficulty. Or he can put them one by one all over the place making it annoying to deal with. I think way less of them with more health + ghoul generation + some kind of defense would be better.
10. I'm kinda iffy on having both moon wells and towers. It feels like towers could just as easily take the job of moon wells when it comes to giving you skills.

4v1 Overlord:
1. This mode is really slow paced. Maybe it'd be better if the heroes were buffed a few levels and the Overlord given more creeps to spawn at the start. In all the games we played we could easily overwhelm the Overlord after we slowly and boringly farmed for awhile. And even if we didn't hunt the Overlord, there was nothing he could do to overwhelm our defense. For example, a single Tidehunter can defend against every single thing the Overlord can create. Perhaps we weren't playing it properly?
2. The map is way too big I think. And there's so many obstructions that make navigating it more annoying than it should be.
3. Honestly I'd say it's just too slow.
4. I think there's too much regen dropping around the map. The item drops are kinda cool though.

General:
1. More choices of Overlord would be kinda nice. Mirror matches get boring fast.
2. I think the Overlord's spells could be better. They're kinda boring other than the massive cloud (which is really cool). And for the investment, some spells are kinda worthless. Apothic shield for example costs way too much for the worth.
3. The summoned monster mechanic is pretty great. Love it.
4. I think all the maps are too complicated.
5. I think PvE Overlord is pointless in this current mode. None of my friends want to play when there's no Overlord involved.

Overall I really like it and I think it has a lot of potential. We really like how the minions kinda do their own thing unless you use that AOE command. And PvP is very hectic.
Ultima modifica da Umiman; 16 mar 2016, ore 20:11
UncertainCat  [sviluppatore] 17 mar 2016, ore 0:05 
Thanks for the feedback Umiman. The pacing does need some work, but I will say I believe the advantage to be in the Overlord's favor in 5v1 or 4v1. A lot of it is about knowing how to use his resources.

I plan on making more Overlords, but it's a lot of work and I haven't been available to work on Overlord lately. Expect more though.

Vs is supposed to end when one Overlord dies. If that's not happening then it's a bug. Something might have broken in a patch somewhere.
Hello dear developer of this custom. Maybe there will be a curve translation, forgive. We played with friends in three because there is no online video and it's very difficult to collect 6 people. Although kastomka is very good. So my friend peeked an overlord, and we automatically become an overlord too, but we can not use skills and choose a hero too. Please answer me because the caste is very good. Add to friends or reply to comment. Thank you.
UncertainCat  [sviluppatore] 11 mar 2018, ore 11:52 
Hello. There hasn't been a lot of interest in this game lately. I've been working on a different game. I will fix bugs for this game if they are reported. Thank you for your feedback. I will try to fix this bug for you.
Messaggio originale di UncertainCat:
Hello. There hasn't been a lot of interest in this game lately. I've been working on a different game. I will fix bugs for this game if they are reported. Thank you for your feedback. I will try to fix this bug for you.
Thank you.
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