Dota 2
Legion TD: Reborn
tetopeto 11 Nov, 2015 @ 5:14am
Features and balance changes
Hi!
I would like to say that I love this custom game and I'm really impressed by the fast updates and progression that the creator is doing with this map.
With that said I'd like to give some sugestion and I hope that other players would join this conversation too to helpfully make this game better :D ( Sorry for the bad english, I'm brazilian )
*just to remember that this is just sugestions, I'm not demanding nothing.

- The description of the " sell tower " option is wrong and I think a lot of the players are affraid to sell the towers when they've build them as a mistake.

- The king marcation of upgrades ( shown as buffs ) are not correctly named and it make some confusion to know how much the king is upgraded.

- Gold Income information when sending units in the past updates had a little number in yellow collor indicating how much income you would get from them. Now you have to hover the cursor to see them individually making harder to see than before.

- Fog of war mode(FOW). I prefer not to see what my enemies are doing, so a FOW mode would improve the experience for some users when they want not to see.

- Easier past 20+ enemies. I swear I've never gone past the 24th wave cause in the 20th wave onwards monsters are really strong and players who don't have a highly gold income are bound to leak really hard. Before wave 20th the game is really easy and them the difficulty spikes significantly, I would like to see some easier waves from 20 to 26 maybe.

- Progressively more expensive food upgrades, I think that requiring more gold and tango as you upgrade the food limit would really make some players invest at least a little more on tango and in consequence helping them to survive a little more towards the end of the game.

- A little cooldown to upgrade the king, you can hammer down the mouse with no cooldown to upgrade the king, I think 0,5 - 1,5s of cooldown between the upgrades would be good.

- Ancient apparition tower is too strong and so cheap, its crazy.
Last edited by tetopeto; 11 Nov, 2015 @ 5:20am
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Showing 1-4 of 4 comments
DERANK 12 Nov, 2015 @ 8:30am 
Never got past the 23rd wave I believe indeed cause of all the people who have 0 income builds are gettting thrashed. Also an indication of your net worth of turrets is a good idea. Some of the distribution of gold income on the mobs is also weird, some cost 100 lumber but only give you 5 income while others give you 10 for example.
tetopeto 12 Nov, 2015 @ 9:06am 
Yeah I agree with the " how much you spent with towers " number.
In the matter of the mobs giving less tango income, a mob in wich costs 300 lumber and gives 10 income is way stronger than one that gives 15, this gives strategies to farm more income, or to try to hurt the opposite team receiving less income.
Roofkiller  [developer] 12 Nov, 2015 @ 11:35pm 
Thanks for your feedback!
I am really busy with study atm, I will check if I will implement those changes, bit most are already on the list! but no time to code atm :\
I'm also busy with study, but sometimes I get some free time, and if you want to, I'd love to help you on this.
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