Dota 2
Legion TD: Reborn
Antwog 11 Dec, 2015 @ 10:03pm
Feedback
Hey,

I have been playing this with friends for the past day, had about 8 matches so far and I wanted to leave some feedback.

1) There are spelling bugs. For example, my team mate had a unit named agressive (can't remember the second part). Agressive should have two g's so aggressive. Another spelling error is for increasing food limit. It states 'Food Increament', I assume 'food limit increase' is correct?

2) I understand the communication and planning aspect pre-round, but there should be an option for all players to vote to quick-start the round. I believe the wait for each round is too long and you can start it, however there are rounds that are useful in waiting it out.

3) More building variety.

4) Fog of war for the other team. It adds an element of surprise and challenge.

5) An option to sell your tower for full price for three seconds are purchasing. This just allows the player to sell their tower if they purchase the wrong tower.

Edit #5: You can sell your tower for full price after the purchase, but the description only says 50 gold.

6) I think to increase gold income by +0.5-1 per unit would help because the game gets progressively harder, as I feel its too low at the moment. Alternatively, give more gold reward for units that are leaked, which will reward the player for surviving rounds and garner the ability to get stronger quickly compared to team mates, so in other words, means the player must play smart to get more income.

7) I think making Nature's Prophet would be better because more people play invoker compared to Nature's.

8) I get a FPS drop in round two, the Spirit Breaker wave. Not sure if you can fix this but my graphics card surpasses the recommended for Dota 2. Also with the Tide hunter wave.

9) A function to add in to stop units from moving. For example, toggling weavers (under NP) to not move in the wave while the melee units move. This can help with strategy in lanes.

10) I got a rare glitch in the game. Half of the UI went into pink and black stripes like the tango shop, etc. It may be hard to replicate, but I got it somehow when entering the game.

11) Techies lane glitch. He moves ultra-slow.

12) I'm not sure if intentional, however on each wave some characters such as Firegod do not use their ability and die, not sure if this is a bug or not.

13) There was a healer sent with a Fatty. One lane leaked and they both were going to the king where the fatty was klled but the healer just stood still, a bug as it wouldn't move.

By the way, I'm updating this with any more as I play the custom game.
Last edited by Antwog; 11 Dec, 2015 @ 11:33pm
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Showing 1-4 of 4 comments
Eggnog 11 Dec, 2015 @ 11:01pm 
Number 10 has happened to me as well
i am very very tired but ill answer to some points straight off the bat:

11) nobody knows what really causes it - other costume games like wraith knight: expansion have it too, and yes it is annoying

12) the triggers for their abilitys are a little stupid sometimes. Will take a look

9) not always is "more strategy" better. In this case, that all units start moving the moment the enemy spawns is something one must consider while building - and trust me, theres alot of things you can do to be very very strategic with it anyway. like splitting. proxying, et cettera. i see where youre comming from though.

7) Natures prophet is easier, in voker is harder, but both of them are equally strong, as a matter of fact i argue natures prophet is actually stronger rigth now

6) No, that is not a good idea. when you are not able to defend later waves it means you didnt eco hard enough. Ive seen people like "Sweg 420 yolo" having 4-5k tango income by wave 19 8e.g. being maxed) and henceforth having so much gold they didnt know hot spend it all.
It really doesnt sound good, as a matter of fact, i suppose it sounds stupid , but if you played correctly , is nicely indicated by whetever or not your tango income and actual income can keep up. Units arent supposed to leak is the point, thats why every version and we completely take rewards off. leaked units hsouldnt be biscuits for good players, because i fthe ywhere, you could STILL play full eco (Who cares baout 50%) while someone else takes all the money and basically plays 2v1 . Yes, ive tested that. It actually works. Its stupid, but it works. and its broken. and you relaly dont want it :D

3) new builders take a crapload of time to make. I am not kidding, i thought its ez but right now i am working on one and it gives me the cramps.
But yea, i am working on it =)


2) no there shouldnt, it sactually not good for you not to be patient. the 35 seconds before each round arent only to communicate,but also for your tangos to generate and for your send cooldowns. Becaus ebig units actually have small cooldowns.
nobody would benefit from you starting waves early, it would only grief you and make the game harder if not impossible -read #6. "But why donyou just give me the tango remainer i wouldve gotten?" because thats actualyl really really hard to code, will most likely end up buggy and kinda counterfeits the game balance too.
Dont forget that in WC3 legion TD and Starcraft 2 squad TD; economy actually takes time to upgrade (something we consideR)
and dont forget that the competetive mode in all 3 versions is with tango limit.

1)
emberassing, but happens. We will fix them when we encounter em. :D
Antwog 12 Dec, 2015 @ 12:05am 
Alright thanks for your reply! :)
-25 12 Dec, 2015 @ 1:50am 
Sometimes i've got 75 75 75 boss grades on wave 22 :D
Also 35 seconds between each round help to think what about strategys of enemy team, and what kind of unit to send for hardlife your enemy. And maybe we need vote option "fog of war" it seems to me interesting thing ))
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