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11) nobody knows what really causes it - other costume games like wraith knight: expansion have it too, and yes it is annoying
12) the triggers for their abilitys are a little stupid sometimes. Will take a look
9) not always is "more strategy" better. In this case, that all units start moving the moment the enemy spawns is something one must consider while building - and trust me, theres alot of things you can do to be very very strategic with it anyway. like splitting. proxying, et cettera. i see where youre comming from though.
7) Natures prophet is easier, in voker is harder, but both of them are equally strong, as a matter of fact i argue natures prophet is actually stronger rigth now
6) No, that is not a good idea. when you are not able to defend later waves it means you didnt eco hard enough. Ive seen people like "Sweg 420 yolo" having 4-5k tango income by wave 19 8e.g. being maxed) and henceforth having so much gold they didnt know hot spend it all.
It really doesnt sound good, as a matter of fact, i suppose it sounds stupid , but if you played correctly , is nicely indicated by whetever or not your tango income and actual income can keep up. Units arent supposed to leak is the point, thats why every version and we completely take rewards off. leaked units hsouldnt be biscuits for good players, because i fthe ywhere, you could STILL play full eco (Who cares baout 50%) while someone else takes all the money and basically plays 2v1 . Yes, ive tested that. It actually works. Its stupid, but it works. and its broken. and you relaly dont want it :D
3) new builders take a crapload of time to make. I am not kidding, i thought its ez but right now i am working on one and it gives me the cramps.
But yea, i am working on it =)
2) no there shouldnt, it sactually not good for you not to be patient. the 35 seconds before each round arent only to communicate,but also for your tangos to generate and for your send cooldowns. Becaus ebig units actually have small cooldowns.
nobody would benefit from you starting waves early, it would only grief you and make the game harder if not impossible -read #6. "But why donyou just give me the tango remainer i wouldve gotten?" because thats actualyl really really hard to code, will most likely end up buggy and kinda counterfeits the game balance too.
Dont forget that in WC3 legion TD and Starcraft 2 squad TD; economy actually takes time to upgrade (something we consideR)
and dont forget that the competetive mode in all 3 versions is with tango limit.
1)
emberassing, but happens. We will fix them when we encounter em. :D
Also 35 seconds between each round help to think what about strategys of enemy team, and what kind of unit to send for hardlife your enemy. And maybe we need vote option "fog of war" it seems to me interesting thing ))