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Higher pick rates have nothing to do with balance so early after the patch, its people simply figuring out the new builder changes. Human isnt picked as much because nothing changed, they got even stronger.
Human is overpowered. They reach absurd Tango rates because of having no reliance on upgrading food while the units they have are INCREDIBLY cost efficient statwise (Early) when compared to the other builders. Humans need to drop off late, because they're so effective mid and early. They can also hide this weakness by spamming top tier units (Mages/Spearmen/Gyros/Tactician/Snipers) with their absurd income due to wave 20 Tango caps.
Nature is fine, they can keep up with tango production of humans (or surpass depending on the skill of the builders) and their passive is not detrimental to game development (i.e its a number that can be easily tampered with).
Elemental requires 4 Water, 3 Lightning, 3 Earth, 3 Fire, and 2 Void to be balanced with tier 1 units. This holds with the slow addition of gods until wave 23 Where the Kunkka's wipe it out. I have yet to find a route with this builder that can keep up with Tangos of the Nature/Human builders.
If I were to suggest something I would add a 2nd unit tier for elemental builders so they dont have to sit with their hands in their pockets hoping that their line doesnt break so they can have enough for a god tier unit.
i dont see your problem with taht. That still works, thats how i play him.
He got nerved lategame tho, because at wave 30, you will have 36 bonus food , totalling at 46. thats ...nothing. if you play Human before this patch you easily go to 40-50 food. upgrading eco also takes a toll on your actual units. a few high level units dont really do a lot. Dont you think so too?