Dota 2
Legion TD: Reborn
Passive ability Discussion
Explanation and reasoninng behind the pasives here
►►https://www.youtube.com/watch?v=hmhQ49IBIOk

Ait, so the passives finally hit the field. i teasted this a lot and people asked me alot about it in my videos before.

so what do we have

Natures builder: 10 % Dmg/heal to nearby units, can be buffed
elemental builder: Harmony of elements, giving you massive buffs, but maluses if you dont balance it right
human builder: no longer needs food,gets food per wave. Possibly needs a buff?

i played a fewq dozen lobbys today and the way it looks is that atm elemental and nature builder are picked equally but SLIGHTLY HIGHER then human builder. i say 38/32/30%. does that sound right?

i think we need a slight endgame buff to human builder, i do not wish to nerv the nature builder , albeit func_door asked me about it, i think its balanced.

what do you guys think?=
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Showing 1-3 of 3 comments
The Jedd 2 Feb, 2016 @ 2:43pm 
Having thouroughly enjoyed Legion TD Reborn and the addition of this patch throwing it out of balance, I want to voice a few concerns.

Higher pick rates have nothing to do with balance so early after the patch, its people simply figuring out the new builder changes. Human isnt picked as much because nothing changed, they got even stronger.

Human is overpowered. They reach absurd Tango rates because of having no reliance on upgrading food while the units they have are INCREDIBLY cost efficient statwise (Early) when compared to the other builders. Humans need to drop off late, because they're so effective mid and early. They can also hide this weakness by spamming top tier units (Mages/Spearmen/Gyros/Tactician/Snipers) with their absurd income due to wave 20 Tango caps.

Nature is fine, they can keep up with tango production of humans (or surpass depending on the skill of the builders) and their passive is not detrimental to game development (i.e its a number that can be easily tampered with).

Elemental requires 4 Water, 3 Lightning, 3 Earth, 3 Fire, and 2 Void to be balanced with tier 1 units. This holds with the slow addition of gods until wave 23 Where the Kunkka's wipe it out. I have yet to find a route with this builder that can keep up with Tangos of the Nature/Human builders.

If I were to suggest something I would add a 2nd unit tier for elemental builders so they dont have to sit with their hands in their pockets hoping that their line doesnt break so they can have enough for a god tier unit.
elemental builder is quite literally , since you need ateast 3 elements to start this whole process, a builder that can build 2 linas and survive till turn 4, then get an icegod, and a earthgod by wave 11 and just tango up till wave 20.

i dont see your problem with taht. That still works, thats how i play him.

He got nerved lategame tho, because at wave 30, you will have 36 bonus food , totalling at 46. thats ...nothing. if you play Human before this patch you easily go to 40-50 food. upgrading eco also takes a toll on your actual units. a few high level units dont really do a lot. Dont you think so too?

ThunderWarrior 3 Feb, 2016 @ 8:00am 
I have tried natures builder (my favorite) and really enjoyed the new thing. The damaging of the enemies is lame on end but the healing touched me most. Amazing on the kunkka wave (finally passed it).
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