Dota 2
Legion TD: Reborn
The Jedd 31 Jan, 2016 @ 3:08pm
Elemental Builder New Patch Discussion
I'm more confused than ever with Elemental builder. Are they supposed to have an economy equal to human or nature? Are they supposed to rely on minions over tangos? Is their a build that is most effective? With the addition of the balance scheme it feels like the goal was to help them out, but now im just too confused to bother with them. Help?
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youre supposed to keep the elemental builder balanced. if hes completely balanced you get a massive buff, if not, you get a buff to certain areas and a nerv to others.

the elemental builder is by far the hardest one to play right now, that i give it.
If you have a god, you no longer need to care for its elementl.
Value = gold cost of unit

example, if you have 90 water 100 everything else, water gets a slight nerv,however if you have a water god you need not to bother with it anymore.

basically, every builder is eco unit heavy, the elemental builder has a bit of a slower eco then other builders i feel but is potentially the strongest by a landsliode.
The Jedd 31 Jan, 2016 @ 5:04pm 
I may just have a fundamental misunderstanding of elemental then. Correct me If im wrong but when you acquire a "god" unit does that mean you permanently have the benefits of that element then? e.g increased attack speed with acquistion of a watergod?
func_door  [developer] 31 Jan, 2016 @ 5:17pm 
When you purchase a god for an element, that element is no longer factored into calculations- you won't get any stacks, positive or negative, from it (unless you have elemental harmony), and the value of its element isn't factored into the average calculation for other elements. If you own 4 gods, you will always be in harmony regardless of values, since the remaining element will always be in harmony with itself.
The Jedd 31 Jan, 2016 @ 6:12pm 
Is there an icon for harmony or is it just the passive icon?
func_door  [developer] 31 Jan, 2016 @ 6:20pm 
the icon for harmony is the same as the passive icon for now (Invoke). the icon will appear twice but have different tooltips.
Last edited by func_door; 31 Jan, 2016 @ 6:21pm
The Jedd 31 Jan, 2016 @ 6:32pm 
Okie Doke.
C3LL 12 Feb, 2016 @ 9:47am 
I was in a game of 2v2 and my ally and I were both Element. My ally said my imbalance debuffs were affecting his units as well. Not sure if this is true or not, maybe he was confused that his units had to be balanced by "number of units" vs. "value of units". Just wanted to make aware of a potential bug.
func_door  [developer] 12 Feb, 2016 @ 10:18am 
That definitely shouldn't be happening, the passive specifically looks at its owner's unit list. You can always click on allied units to see the buffs on them, if both your units have the same sets of stacks there's a big problem
C3LL 16 Feb, 2016 @ 1:29pm 
Yeah I think the other guy was mistaken, seems to be working correctly.

I think element builder is by far the most satisfying if you can catch up in eco because of their strong utility (avalanche, black hole, ice vortex)
FF MALMÖ 27 Feb, 2016 @ 3:09pm 
Can you write formula how get elemental harmony?I understood elemental harmony depends from gold,which we spend on towers,but we can`t spent equal gold on all of 5 elementals.We onle can spend gold in smth. of interval.Can you write difference from min to max valuse of gold?I want to know, how i can get elemental harmony.
It`s very important problems in elemental builder,because many people can`t understand what must they do.
Last edited by FF MALMÖ; 27 Feb, 2016 @ 3:09pm
func_door  [developer] 10 Mar, 2016 @ 9:10pm 
Originally posted by Sacred Serenity:
Can you write formula how get elemental harmony?I understood elemental harmony depends from gold,which we spend on towers,but we can`t spent equal gold on all of 5 elementals.We onle can spend gold in smth. of interval.Can you write difference from min to max valuse of gold?I want to know, how i can get elemental harmony.
It`s very important problems in elemental builder,because many people can`t understand what must they do.
Elemental Builder's passive first looks through the list of built units for that player and determines how many of that player's elements should be calculated, which is all elements the player has built units for, except any elements that have a god.

The average value of built towers for those elements is determined by the gold cost of all towers (dead or alive) divided by the number of eligible elements. The ratio between the average value and each elements value is found such that the ratio is expressed as a number greater than 1 (100%). A positive stack for an element is gained for each whole 20% of value over the average. Maximum 10 stacks, positive or negative. Elemental Harmony is achieved when the player has units built for all 5 elements and would otherwise have no stacks of any element (all ratios below 120%); in this case the player gains maximum stacks in all elements.

For example, an Elemental Builder with a 40-gold waterbender and a 100-gold voidbender will have an average of 70 element value. 100/70 is roughly 142%, which is at least 2x20% over 100% so the player gets 2 positive void stacks. 70/40 is 175%, so the player gets 3 negative water stacks.

As a further example, an Elemental Builder with a 40-gold Waterbender and a 310-gold Voidwarrior will have an average value of 175. 310/175 is about 177% for 3 stacks of void surplus. 175/40 is a whopping 437.5%, which caps out negative water stacks at 10.

A player might notice the negative effects of deficiency become quite more pronounced when elements are more out of balance. To partially offset this, the effects of negative stacks are generally half the magnitude of positive stacks - this (arguably) helps in the first example (the idea being 2 positive stacks of something is more "powerful" than 3 negative stacks of the same thing) but not the second.
Last edited by func_door; 10 Mar, 2016 @ 9:15pm
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