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the "problem" with your idea would be, that the builder would be very straight forward and boiring.
our next patch will include passives and we want to get a face for every unit
no food cost would be completely imbalanced even if its quantity, and we think that with 23 different units, that is as high as we want to go (human builder)-
t
having even more units doesnt only break the game but also makes the game lag. to many units on your side of the field is also causing bugs, if you dont believe me, go into a lobby, cheat yourself 99999 gold, up your eco and your food and spam units, youll see the problem itll cause.
but other then that i like it. i ahve a good idea for an undead builder tho, so we will prolly work on that at one point.
as i said tho, our main priority right now is wave rebalancing , passives, duel rebalancing and all of that stuff.
Can't wait for what you guys add next though! I don't think I've ever spent this much time on a custom game before. lol