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If you go greedy early and can't defend the sends you get , then you leak, lose wave gold and lose income while the other team gain unchanged income. You will lose so i fail to understand what you mean.
All these changes punish people who refine builds to get the most out of econ.
Punishing certain builds, especially if they are effective later while being weak early, is wrong, and ruins the point of the mod. I don't want to build the same damn thing every time or else suffer from inefficiency and leak. That isn't fun.
The skill is in barely holding while maximizing economy.
Any dummy can just spend all his gold on towers.
Don't ruin the game by lowering the skill ceiling please.
You're right muffin, that should not happen and it doesn't happen in SquadronTD. How about concentrating on refining the code so that it doesn't rather than gutting the whole actual point of the game.
the main mechanic of the game is building defenses not economy.
How wrong can you be? The main mechanic of EVERY TD is building defenses. What sets this apart is the added income mechanic and it is that mechanic that is being whittled away.
Sure in a pub you might be able to be very greedy, just like in CS:GO you can go cowboy and rack up the kills. Are you suggesting is levelling things out to the point where everyone has equal towers and income up untill wave 31, regardless of how much practice each player has?
then we have the kunkka wave witch is straight out the strongest wave and the krobelus wave which is literally the easiest wave at 20-30.
the balance is all over the place so the argument that "barely holding is skill" doesnt count for the reason that barely holding one wave can either mean totally recking the next or getting stomped
and, one more thing. while i appreciate the feedback i have a question to you.
dont you think its arrogant to say that i am wrong if i am helping with this games development and when i have a small part of the vision of its future in mind?
And please ,tell mne how we butchered economy harder in this game then squad TD did, a game that has wayyyyyyy harder punishment for leaking then our game does. the 15 unit limit is good because you cannot fill it anyway with the strongest units, and we already replaced the "oldest with newest", with the new mechanics wich is "weakest for stronger"