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random builder isnt supposed to be balanced, doing balance changes so he works better is quite frankly a weird if not straight out bad idea.
And the hp regen is intended.
Thanks a lot for your feedback!
I don't really have a video showing the avalanche hitting only 75% of the melee wave which should not really be the case if I align it on the forefront and in the middle of the lane, given that centaur can stun them all for 2 secs no problem.
With my above video, please look @ the targetting for Waterwarrior as well.
Firegod being triggered by single stray unit in duels.
For elemental builders, the tower line-up lacks a single-target high dps for the earlier rounds,
water elemental don't really make sense. The water elemental upgrade is a decent early game dps (but costs 130g), and the Watergod dps is only marginally higher than the morphling for it's 95g more price, it adds the vortex (no added dmg with no spell dmg) and more hp.
All these is just my opinion from playing all my games as a RandomBuilder.
@Roofkiller :
I hope my suggestion helps, also here is what I think are the Best-in-slot for Randombuilders.
Can you release a 'practise' map which Randombuilders can choose what they want in each slot?
Tier 1 - Alpha Predator - AoE Snot-spray that reduces speed armor and an AoE explosion coupled with HP regen. With Lieutenant tier 5 aura, this is a 9 armor / 13 hp regen solid defense.
Tier 2 - Sharpshooter - 900 Range / 431 Dps with a 20% chance to headshot. Just with the extra range alone gives this unit 2 extra shots before any other ranged units can reach them (Exception of thundergod spell radius)
Tier 3 - Novice - This is a very versatile 'commander' unit at max upgrade which can double units HP or give health regen or does an area stun. Will greatly aid with the Big Centaur combination.
Tier 4 - Lotus - In terms of damage this outclass the cleave centaur as well as Gyrocopter at the 2nd upgrade (460g).
Tier 5 - Centaur - Who can deny it's huge hp pool, high armor with a chance to stun melee units via it's exterior and fast 12s cooldown huge AoE 2 sec stun?
Update: 27 Dec @ 9:25pm
reduced hinder radius from 425 to 225
reduced quill spray stack damage from 4 to 3
reduced snot spray damage per second from 8 to 6
reduced snot spray armor per stack from -0.7 to -0.5
reduced spkied carapace stun duration from 1 to 0.75
reduced spearman foodcost from 3 to 2
reduced centaur hoof stomp stun duration from 2 to 1
moved hyena from tier 5 to tier 4 (randombuilder)
changed arc lightning damage/bounces from 75/6 to 150/4
Discuss this update in the discussions section.
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(Match 2931006045)