Dota 2
Legion TD: Reborn
TyWycee 23 Dec, 2016 @ 3:01am
Balancing Suggestions
@Roofkiller : Balance issues,
Nature -
Hoofstomp Centaur (550g) -
- really strong tank, craggy exterior adds 3 armor to his high 1750hp health giving him 10 armor and the AoE stun is too long - 2 secs.
Suggest you reduce the stun duration to 1.
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Random -
Nature has 6 units compared to all other races, please don't put hyena as a 'random tier 5' unit but a tier 4 unit. It's neither tanky enough or dps enough to classify as a 'best' unit'.
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Human -
Spearman -
With the balancing of the shield blocks, i dont think this final upgrade should cost 3 food. Reduce to 2 or 1 food to be on par with paladin.
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Assassin -
Shadow Hunter (120g) / Alpha Predator (320g) -
- They have a 5 and 10 hp regen respectively not in tooltips, all racial units have no passive hp regen except for those which AURA provides. I think i saw HP regen on one of the Jester / Creeping shadow upgrade, can you check on that and state if that is <b> As Intended </b>
-Alpha Predator's Detonate ability does not kill him, it just triggers when he hits 75hp, and then with the surrounding creeps gone, regens his life back up 10hp/s at a time.
- AoE on snot spray is HUGE and it does dmg/sec. one shadow hunter can solo you thru to wave 5. Granted that it also adds armor reduction / movespeed reduction ...
Suggest you remove the dmg/sec or reduce the AoE.

Mind Stealer (50g) - The AoE on Hinder is HUGE, and does like a 3dmg/sec which ticks everytime it is cast, so mass spamming Mind Stealer on each cast of hinder the first 3dmg will tick. it clears most critters (I've seen 200hp units die by (snot spray+hinder) in 5secs during Duels.
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Elemental -
Lightning God (375g) - The ability is too weak, this chain lightning used to be able to kill basic archers with 1/2 zaps now overshadowed by Snot-Spray + hinder. Loses it's value as a nuker.
Not good for bossing as it is 75 dmg chained across 5 targets. Suggest adding "Static" ability to either shock targets for (1.5%hp) or a 20% chance to ministun targets (0.5s)

Earth God (460g) -
- Cheaper than hoofstomp centaur by 90g, but armor-wise 5 / smaller Aoe stun (bad AI aiming, cant stun all the creeps like hoofstomp), 0.5 sec stun, 1050hp pool makes this lose to the centaur in all aspects.
Granted that if you analyse these units when you achieve full elemental harmony for +4 armor, 40% dmg etc its better... but when you play random and get any elemental towers it really, really sets you back.
Suggest a larger AoE on the avalanche.

============================ Update 27 Dec 2016 ====================
Merry Xmas People!,

Recorded a gameplay with Centaur and Lotus combination which I think is very strong.
(Please pardon the muffled mic)

https://youtu.be/DWiRHKJYiQc

Skip to the time for the highlights
4:02 - Wave 4, Snot Spray + Hinder Ticks
10:43 - Wave 9, WaterWarrior (180g), Why it's a letdown and it's skill doesn't hit anything. Stay til Wave 10, if you're sceptical to see it miss the boss.
16:56 - Wave 14, Value of Big Centaur, watch it tank you through wave 19.
37:46 - Wave 31, Big Centaur and Lotus Spam

Last edited by TyWycee; 27 Dec, 2016 @ 5:30am
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Showing 1-8 of 8 comments
Kholdy 23 Dec, 2016 @ 7:42pm 
I can confirm that for the Nyx line, they are supposed to have HP Regen, which is intended. I agree that this line should be made less powerful (such as reducing the quill/snot) so the Detonate/regen becomes more of its defining factor.
Earth god is fine as he is, if you buff him elemental becomes too strong. hes already a unit you simply rush and then forget about building new ones till wave 15-16 or so. i did that so often on my youtube channel even after the balance fixes it aint even funny.

random builder isnt supposed to be balanced, doing balance changes so he works better is quite frankly a weird if not straight out bad idea.
Eskwyre 26 Dec, 2016 @ 11:31am 
The Alpha Predator line is indeed VERY strong and could do with a small nerf somewhere. Higher cost/lower damage/lower hp etc.
Roofkiller  [developer] 27 Dec, 2016 @ 5:18am 
Very good suggestions, I realised most of them.
And the hp regen is intended.

Thanks a lot for your feedback!
TyWycee 27 Dec, 2016 @ 5:47am 
@AftermathRV : with the elemental harmony itself, Earth God becomes competent in terms of armor tankability and raw dps, but the skill targeting really needs to be improved upon.
I don't really have a video showing the avalanche hitting only 75% of the melee wave which should not really be the case if I align it on the forefront and in the middle of the lane, given that centaur can stun them all for 2 secs no problem.

With my above video, please look @ the targetting for Waterwarrior as well.

Firegod being triggered by single stray unit in duels.

For elemental builders, the tower line-up lacks a single-target high dps for the earlier rounds,
water elemental don't really make sense. The water elemental upgrade is a decent early game dps (but costs 130g), and the Watergod dps is only marginally higher than the morphling for it's 95g more price, it adds the vortex (no added dmg with no spell dmg) and more hp.

All these is just my opinion from playing all my games as a RandomBuilder.

@Roofkiller :
I hope my suggestion helps, also here is what I think are the Best-in-slot for Randombuilders.
Can you release a 'practise' map which Randombuilders can choose what they want in each slot?

Tier 1 - Alpha Predator - AoE Snot-spray that reduces speed armor and an AoE explosion coupled with HP regen. With Lieutenant tier 5 aura, this is a 9 armor / 13 hp regen solid defense.
Tier 2 - Sharpshooter - 900 Range / 431 Dps with a 20% chance to headshot. Just with the extra range alone gives this unit 2 extra shots before any other ranged units can reach them (Exception of thundergod spell radius)
Tier 3 - Novice - This is a very versatile 'commander' unit at max upgrade which can double units HP or give health regen or does an area stun. Will greatly aid with the Big Centaur combination.
Tier 4 - Lotus - In terms of damage this outclass the cleave centaur as well as Gyrocopter at the 2nd upgrade (460g).
Tier 5 - Centaur - Who can deny it's huge hp pool, high armor with a chance to stun melee units via it's exterior and fast 12s cooldown huge AoE 2 sec stun?



Last edited by TyWycee; 27 Dec, 2016 @ 5:53am
TyWycee 27 Dec, 2016 @ 6:05am 
Just saw this; thanks @Roofkiller !

Update: 27 Dec @ 9:25pm
reduced hinder radius from 425 to 225
reduced quill spray stack damage from 4 to 3
reduced snot spray damage per second from 8 to 6
reduced snot spray armor per stack from -0.7 to -0.5
reduced spkied carapace stun duration from 1 to 0.75

reduced spearman foodcost from 3 to 2

reduced centaur hoof stomp stun duration from 2 to 1

moved hyena from tier 5 to tier 4 (randombuilder)

changed arc lightning damage/bounces from 75/6 to 150/4

Discuss this update in the discussions section.
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I do not disagree that the earth elemental doesnt ami for ♥♥♥♥, i am just saynig that you shouldnt buff him based on making it better for the random builder - considering that this isnt something you should balance :P
Sarynth 21 Jan, 2017 @ 7:53pm 
I just rolled a Hyena for tier 5 random builder.
(Match 2931006045)
Last edited by Sarynth; 21 Jan, 2017 @ 7:54pm
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