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It was mostly about the mechanics and I don't think it's generic, as you say. It was supposed to be a well rounded builder that's easy to play and relies on tanky units with AOE abilities.
The builder will rely on three main strategies centered around the pugnas. The sorcerer branches into 3 different paths at the end. One heals the tank at the front, the second one boosts a unit and the other one is an AOE disabler - so you can build around that. Again, there's plenty of possible strategies, it's just matter of pricing them accordingly - additionaly, it has the most possible early game openings so that comment is moot.
I've watched your video and you are using the public test version which is way older than the one on my profile. It has the bug with Pugna giving +5000 damage. No units were priced correctly back then either, it was a version made to find game breaking bugs, without much balacing. I have no time to work it now but if you want to review it, check the newer one first. It also has a class ability, replacing the Sell command with a new one.
well, you gotta toss it to me because i cant find it on the workshop . I am not going to complain.
when i said generic i ment that you can put or slab a skin of literally every theme on the current set of this builder and it still would make sense. theres nothign really undead or necromantic about it. no regeneration, no necromancy, ya dig?
yada yada.
and well , undead and necromancy is usually 2 sides of the same coin, only few games differenciate.