Dota 2
Legion TD: Reborn
Myndodrian 28 Nov, 2016 @ 7:56pm
Balance Brainstorming for Nature and Elemental Builder
So, I recently got into the game and I really like how unique it is for a TD. Biggest problem with it is balancing. I know the Dev is probably swamped trying to figure everything out. I think this is where we come in. I see a lot of discussions where we complain about the problems, but not very many where we are trying to figure out ways to make it better. This is where this discussion will help!

I am a Nature player. I have played elemental and human as well, and oh is there a huge gap in power. So, as a player who wants to see Nature scale a bit better, these are my suggestions (please feel free to fight me on these as well guys; the more we talk the better):

Spiders are great for early waves. Good cost, decent power and easy to upgrade. However, not having a 3rd tier makes them useless vert quickly. Personally, I love the this unit. I wish it had more stages available to help it scale into the later waves effectively. My suggestion, give the broodmother poison attacks (like the T1 tower has) but make it either deal more dmg or have a better slow on it (to help CC Boss mobs). Also, if adding a T3 upgrade is avaiable I would suggest giving the broodmothers two options (Hunter Spider- Higher DPS and an auto cast web that can hold a unit in place for a few seconds hopefully giving your ranged units a chance to deal more dmg) or (Hive Queen- a bit tankier with the spawn spiderlings ability but give the ability a bit of a shorter cooldown). In both forms I would have them keep that poison attack though, that would help a lot.

Bugs are really powerful in the early game, but again they have no T3 upgrade. Their concept is super simple and easy to fix. Give the bugs a T3 upgraded form that has more of what the bug provides. Give them higher stats and a slightly upgraded geminite attack. We nature players already lack any good ranged unit unless we want to pay the absurd cost of Hyenas.

Bears are actually really well balanced. I would give the iron bear a better attack speed, but other than that they are fantastic and they provide a good level of tank for the early game.

Trents are great as well but I feel like there is a missed opportunity with them to provide the Nature's units with the Magical damage output that they are sorely missing. This isn't hard to do either. Elementals have great spell casters. Humans have a seriously OP spell caster. Why not give Nature their trent. I would give the shroom a bit of a venom nova ability that will allow them to deal good magic dps to targets close to it. Keep the Ironbark the same and take the cold attack away from the last one. Instead of a cold attack (which feels out of place to me) give them vamp aura and living armor. that could help with adding a bit of a combo for your druidbear to make it an even better tank for your VERY squishy army.

Hyenas have good DPS but are terribly expensive for a unit that dies in two hits. It really doesn't do nearly as much damage as a Human Sharpshooter and yet the costs spent to get a Hyena to a Boar are relatively higher. Rather than another ranged DPS unit, give bugs T3 - 4 upgrades and turn the Hyena into a melee attacker with an ability like wound or something. Then give the Boar more HP and higher damage. Boom. Shock Calvary unit.

Centaurs... Honestly... I rarely make it to a point in the game where buying this unit makes any sense. It is a great unit. But having to upgrade food, keep your swarm of units up to par with the waves, and increasing tango production rarely leaves any time for me to play around with the centuar. I've built him a few times, but he really just feel like a high damage Bear with less skills. All in all the centaur could be so much more! I would give the centuar a trample effect at low levels that would compliment his roll as a high damage shock toop. Have him deal a bunch of damage on the initial charge, and then just let him tank it out with the bears and the trents.



Okay gang. Those are my thoughts on the Nature Builder. I would love to discuss this with the Dev or with the community. I would also like to hear from Elemental players. I feel like we need a place where we can come up with constructive solutions to our problems. A place where we can post our ideas and help inspire the Dev. So what do you say gang? Let's talk about this!
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hEF bUNDY 29 Nov, 2016 @ 3:09am 
The only problem is the late game spells of humans and the power of the spearman
ive talked about this before. what people dontseem to get is just how overpowerd 1 treant and 1 floweris.

try to rush that, with 1 bear in the middle. if you can get a treant out that almost carries you to wave 15 alone. 2 bugs go nicely with that,then you can easily transition into late gameor heavy eco.

i actually owuld make an arugment that the only builder whos not up to par right now is elemental builder, while human builder scales too hard into the late game and gets their too easily.

Myndodrian 29 Nov, 2016 @ 3:17pm 
Originally posted by AftermathRV:
ive talked about this before. what people dontseem to get is just how overpowerd 1 treant and 1 floweris.

try to rush that, with 1 bear in the middle. if you can get a treant out that almost carries you to wave 15 alone. 2 bugs go nicely with that,then you can easily transition into late gameor heavy eco.

i actually owuld make an arugment that the only builder whos not up to par right now is elemental builder, while human builder scales too hard into the late game and gets their too easily.

So me and an buddy of mine ran a few tests and I used the strat you suggested. He went human and I went Nature in a 1v1 match. He won, but I put up a fight until I was slaughtered at round 27.

The thing that bothered me though, is that he only had 3 spearmen and a spellcaster. He turned the caster into the sound mage and won every duel against me. It was a bit frustrating. I see what you mean about the humans getting their stuff too easily. He built one spearman and a caster. Then worked on his eco and easily quadrupled my income. He leaked once and easily put down two more spearmen in the next two rounds. after that... he was untouchable.


We did run several tests with him playing elemental vrs me as nature. It was sad. No matter what strat he tried, your nature build crushed him a good 4 games to none.

I see now that Nature is fairly balanced (though I am struggling to get pasted the Death Prophet round each game). But humans are crazy powerful. Their frontline is godlike for how cheap they are. That shield block makes it impossible to send any low level income minions at them.. just free gold hahaha.

Roofkiller  [developer] 30 Nov, 2016 @ 12:01am 
Your suggestions are good and reasonable! I'm very busy at the moment and dont have enough time to do much for Legion td, but I Hope I can realize your suggestions
I should help roof killer again to ♥♥♥♥♥♥ the human builder - i invented it after all , i kinda feel reasonably strong attached to it.
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