Dota 2
Legion TD: Reborn
Gold per level
How much gold we actually get for finishing each level ? The game doesnt say anything like it did in W3 custom games (I dont understand how people make things worse in newere versions....)

:::::::::::::::EDIT:::::::::::::::::::::
As of 24/01/2017 the Gold per leves has been added today.

Now at the end of each round u get a message saying how much gold u earned for finishing the level.

THANK YOU !
Last edited by 「Thony Green」; 24 Jan, 2017 @ 9:52am
< >
Showing 1-10 of 10 comments
I agree. this should be added. they should also have a button (information on top) to click where you can view which level is which unit (and their attack type, defense type) to make it a little easier to prep for.
「Thony Green」 21 Jan, 2017 @ 3:56pm 
Lot of basic functionality from w3 is missing.
Avi3ndha 22 Jan, 2017 @ 4:18pm 
I was wondering about some of this myself and I came to the conclusion of what Thorny Green said. There must be a lot of functionality missing in general. The end of round gold would be great, especially for random players who get the tango income on top of that. There is still some testing I want to do on sending troops for gold income versus just holding gold for tango income.

Additionally, I know there are a lot of players who don't understand the 10% tango income/round and an on screen "Gold income for end of round" pop up would be great for all levels of players.
「Thony Green」 23 Jan, 2017 @ 9:30am 
Originally posted by Avi3ndha:
I was wondering about some of this myself and I came to the conclusion of what Thorny Green said. There must be a lot of functionality missing in general. The end of round gold would be great, especially for random players who get the tango income on top of that. There is still some testing I want to do on sending troops for gold income versus just holding gold for tango income.

Additionally, I know there are a lot of players who don't understand the 10% tango income/round and an on screen "Gold income for end of round" pop up would be great for all levels of players.

There are people who say the 10% tango income calculation is wrong and game doesnt give 10%. Anyway, havent seen anyone benefit from playing gRandom builder and keeping the tango. Spending it has always worked great.
Avi3ndha 23 Jan, 2017 @ 5:52pm 
Originally posted by 「Thony Green」:
Originally posted by Avi3ndha:
I was wondering about some of this myself and I came to the conclusion of what Thorny Green said. There must be a lot of functionality missing in general. The end of round gold would be great, especially for random players who get the tango income on top of that. There is still some testing I want to do on sending troops for gold income versus just holding gold for tango income.

Additionally, I know there are a lot of players who don't understand the 10% tango income/round and an on screen "Gold income for end of round" pop up would be great for all levels of players.

There are people who say the 10% tango income calculation is wrong and game doesnt give 10%. Anyway, havent seen anyone benefit from playing gRandom builder and keeping the tango. Spending it has always worked great.


Is this a bug that intends to be fixed?
「Thony Green」 24 Jan, 2017 @ 9:26am 
Originally posted by Avi3ndha:
Originally posted by 「Thony Green」:

There are people who say the 10% tango income calculation is wrong and game doesnt give 10%. Anyway, havent seen anyone benefit from playing gRandom builder and keeping the tango. Spending it has always worked great.


Is this a bug that intends to be fixed?

I dont follow any news on this topic so have no idea. Either way it wont happen for several months (thats the update rate isnt it ?)

Even if the calculation is correct in the future update the x5 (level) cap would cap out at 30x5 = 150 gold income per round. That is pathetic considering u can get to 200 gold income easily by lvl 25 if u keep spending your tango. I had several games in which I had 500+ gold income..
Last edited by 「Thony Green」; 24 Jan, 2017 @ 9:30am
Avi3ndha 28 Jan, 2017 @ 9:47am 
The poiint would be to still increase your gold income by using them but also making sure you stay at level cap (usually around 10-20 you can balance this easily). IE: Spend tangos to keep your 5* level but also increase gold income. I believe this is the true bonus for being random. Knowing when to save and when to spend and how to manage the maxium income possible throughout the game (assuming it is ever fixed),
Avi3ndha 28 Jan, 2017 @ 9:48am 
Unfortunately, as it is, there is zero bonus or point to playing random other than the extra challenge from the RNG of what tiers you get.
「Thony Green」 28 Jan, 2017 @ 10:04am 
Originally posted by Avi3ndha:
Unfortunately, as it is, there is zero bonus or point to playing random other than the extra challenge from the RNG of what tiers you get.

Well I love the phenix + paladin + zeus combo so much. Only had it couple of times in my 200+ game though :( and atm I cant even play the game because there are connection issues.....
Avi3ndha 28 Jan, 2017 @ 10:37am 
I've found some amazing combos myself since all I play is random.
< >
Showing 1-10 of 10 comments
Per page: 1530 50