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Let's start at the beginning. I was under the impression that anyone using this mod tool has a secure mod, and absolutely no one except for the mod creator and the developers could make alterations. Yet, you repeatedly speak of these changes as though they've already been made without my contact or permission (which yes, I wasn't giving a damn about video games for a few years, but even so the only reason I made this in the first place is because I believed that my work was mine and it seems that was entirely incorrect). This is problem enough in and of itself.
Then we see these changes themselves and... why even have a difficulty mod at that point? Any one of those, much less all of them would make it a complete joke.
Every test run I did, and there were six or seven of them were done in the following ways:
No XP gimping. One XP item might land on a character by chance, but if I have something better (better = resistance/stat boosting) then I use it.
Lowest day count, which means:
No farming shops.
No spamming rest (actually zero using the rest command under any circumstance).
High efficiency oriented pathing.
No class stacking (except the third run that stacked Paladins and was actually the weakest).
So this notion that various things that I will collectively describe as "Gimpa style" are required when I literally never used any of them and in some cases deliberately implemented very heavy handed hard counters on purpose is laughable and ♥♥♥♥♥♥♥♥.
The bits about the food and the inn are an especially interesting case is because what would happen is noobs would spam rest and spam abilities and that'd get them through encounters until it didn't anymore. They would then go full PBKAC and blame me or the mod or anything but themselves when the fact of the matter is they didn't learn the most basic of mechanics while they had the chance, so once their noob trick quit working they had nothing and by then they were 20 hours in (longer if they are doing it Gimpa style). The heavy handed move makes it clear for even the dimmest among them that perhaps this incredibly boring and tedious way of doing things is not the correct one (that and getting dogs about twice per area instead of twice per three encounters). Resource management is intended. Deal with it.
This also explains a lot of the weird feedback like mage spamming is mandatory (I might have had one mage in one test run, I might not have ever used the class at all). I don't remember which, but either way the class is trash in vanilla and I wouldn't use it and even with all the buffs (and keep in mind, the highest level spells are the only advantage Mage has) I am still uncertain of its usefulness (Bards are highest DPS in the game vs trash and it isn't even a contest, Mages hit bosses like Barbarians, except they spend 20x the mana in the process). Granted, Barbarian is the only class that matches Arcane Soldier damage, but both Barbarian and AS can swing more than 3-4 times before running out. Mage can't.
Oh and selecting any difficulty lower than Hardcore massively nerfs enemy stats (even if it shouldn't). As in "You will slaughter absolutely everything except a few select bosses before it takes an action" levels of nerf. I believed that people could follow basic instructions and respect obvious design intent, but they couldn't, and I found out the hard way I was getting "testing feedback" from someone who was basically playing Casual difficulty but with the buffed skills. Note: Early game DD is already easier than vanilla with the exception of named encounters and boss fights because of the skill buffs. And of course no Ironman means save scumming absolutely everything instead of only some things. Which means not learning from mistakes and not Gitting Gud.
One other thing. The elemental enchantments kind of suck. A pure physical attacker would do more damage with a different property, a secondary attacker will get the extra damage resisted constantly by enemy defense. That's with the buff, which was 5x I think? If there is any property that is mandatory, it's the one that boosts initiative and is named the same as the creator for no reason at all. Even then though, no shop farming so it wasn't as if I went through with optimal equipment.