Dota 2
X Hero Siege 3.51c: Priestess of the Moon
 This topic has been pinned, so it's probably important
Cookies  [developer] 4 Dec, 2015 @ 4:27pm
Suggestions Section
New Feedbacks/Suggestions section: http://gtm.steamproxy.vip/groups/x_hero_siege/discussions/0/490123197942043975/
or join Discord Chat Server to report them more effectively, and talk with the dev and players: https://discordapp.com/invite/dNMBSrJ
Last edited by Cookies; 17 Jan, 2017 @ 6:54pm
< >
Showing 1-15 of 31 comments
IAmProOldDriver 8 Dec, 2015 @ 10:59am 
we need special event for sure:steamhappy:
Cookies  [developer] 8 Dec, 2015 @ 2:22pm 
They are coming in... let's say 1h
キャスタ 9 Dec, 2015 @ 8:44am 
SO bugged bro. you need to pause the creep waves during the EVENTS.. Enlarged Event map abit more! its too small! zues can see everyone easy and just kill from one side to another side. you need to adjust zues from range to melee like from the original WC3. disable Gold gain to those people trying to TP out from the 1st event.... that cheating. disable also the Gold gain for those heroes that didnt survive the special event, suppose to be the gold gain is only for the people who survives from the countdown and not killed by zues. you need to increase all creep wave damage because of the events they easily gain fast Gold on 1st event... the requirements for the 2nd event should be the most creep wave kills, it has a qouta kills to start the 2nd event. and the 1st special item on that hero if the 2nd event boss is killed.. enable the FOG OF WAR during the 1st event...
76561198167572594 10 Dec, 2015 @ 12:53am 
You need to fix the Mask of Death, 38k crits and only heal for 22 hp ? are you serious ? Let it heal normally pls.
Cookies  [developer] 10 Dec, 2015 @ 7:03am 
it is the normal heal, it's about damage dealt.
Bangus23 10 Dec, 2015 @ 10:07am 
-add TALISMAN OF WIND=(summon Furbolg), purchasable on castle, please add for 1player gameplay or for normal gameplay

-Pause creep wave when muradin event is on going

-HAVE WARNING THAT MURADIN EVENT IS COMING!!!!

-add another event like the best player needs to defeat muradin and another npc

-add event of killing creeps room per each player, just like the original

-add event rooms, like hero image, all hero image, frost beast, etc.

-more creep wave, not just one west north east south.

-level up tier 1 creeps more than 5 for more challenge

-level up tier 2 creeps

-auto add tome-exp and tome-stats, rather than using it as an item

-1st event muradin, if died, ahnk is consumed, please fix

-1st event muradin, map is too smal for 1p, cant even juke..

-respawn pt should be on center for easy access

-please remove TP Scrolls and Boots of Travel, rather have boots with better movespeed and Blink

-Runes should be on the corner just like the original for competitive gameplay


-Is there any way I can Help to improve this map?? perhaps collaborating with you the Maker of this map. This is one of my Fave WC3 Custom map... THANKS!! hope for more Improvements....
Cookies  [developer] 10 Dec, 2015 @ 2:56pm 
There's a lot of suggestions that are on my to-do list, if you want to help me you can add me, i'll give you access to the Dev. Version!
Bangus23 13 Dec, 2015 @ 3:13pm 
Originally posted by Aria Stark:
There's a lot of suggestions that are on my to-do list, if you want to help me you can add me, i'll give you access to the Dev. Version!

hoping to contribute more.. I'll Add you up:steamhappy:
Bangus23 15 Dec, 2015 @ 9:31am 
Removed Shadow Amnulet and boots of speed... but muradin event is still OP... cant figure out how to juke em on 1 player, all movement is random.. hope to find solution to this
X Hero Siege Official  [developer] 15 Dec, 2015 @ 11:03am 
i know i'm taking time to release the Solo Mod, but the 2 actual maps are not balanced to be played 1 player yet, if you feel Muradin is hard when solo-ing, then just be patient and wait the Solo Mod release!
76561198158694781 18 Dec, 2015 @ 4:41pm 
If you need help with translation to Portuguese, mail me vaskok4@gmail.com
Berserker 19 Dec, 2015 @ 5:46am 
I'd like it if there was a max amount of tomes each player can purchase. The way it is now it's near impossible to lose.

Also Bangus suggested to have tomes auto-give exp. I like it better the way it is now, because I can give tomes to players who are behind or are having trouble holding their lanes.

a spot where an enemy keeps spawning every time you kill it would be nice too, so if i can hold both lanes alone, someone else could go farm over there.

I'd love to see Faceless void as a playable hero, but that's purely for selfish reasons :)

Maybe an event where meteors fall to the ground and players have to dodge them would be nice? Players who die should be removed from the event and not get gold, even if they have an ankh.

It would be nice if the last phase of creeps would keep getting stronger over time (if this is possible) so that there is an incentive to not let the game drag on for too long, since waiting too long to destroy racks will result in getting overwhelmed and eventually losing the game.

I'd love to see the "random golden coin" from the original game in this one too! A coin spawns somewhere randomly and gives a bunch of gold (a few thousand or so)

The first boss is by far the most interesting one, since the fire is so dangerous. Would love to see these kinds of dangerous abilities on the other bosses as well, since the others are quite boring now except for banehollow.

Great job so far! This game mode is much appreciated!
Asgahrn 20 Dec, 2015 @ 5:37am 
Mask of death, unlike the 50% in the original version, only gives 50 flat lifesteal or doesnt work at all(hard to tell).
Berserker 22 Dec, 2015 @ 6:42pm 
May i ask why sven was removed? There are so little viable heroes as it is? I've played the map about 15 times now and i'm getting a bit bored with the current heroes, I know you have lots and lots of work, i can't even imagine! But could you maybe add a few viable heroes? Spellcasters seem to be quite useless late game, adding heroes like sven, faceless void, viper, sniper or other carries doesn't seem like that much work? ofc, i could be wrong!

But thanks for listening :)
punpunz 26 Dec, 2015 @ 1:41am 
Hey man do u think u can make the spell dependant heroes have their spell dmg based on their intel/mana like the intel carries in DotA? That way they can scale into late game much better. Though I understand if you want to keep them as they are for them to be like original or to keep them as early heroes. Up to you. Still, do tell me your thought on that if you can.

And big thanks for bringing this game to Reborn! You're doing a great job. I missed it.
< >
Showing 1-15 of 31 comments
Per page: 1530 50