Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

T-Compilation Mod (Outdated)
 This topic has been pinned, so it's probably important
Bunkaboona  [developer] 17 Feb, 2016 @ 12:19pm
New and Old features list - Post suggestion in this thread
Please post suggestions in this thread as well as missing features from the previous version.
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Showing 1-15 of 61 comments
kurz 17 Feb, 2016 @ 6:33pm 
I would aprecciate a lot if you added stronger and expensive myth units
Bunkaboona  [developer] 17 Feb, 2016 @ 6:33pm 
Strong myth units and heroes will come eventually, that takes a long time to edit each unit.
Last edited by Bunkaboona; 17 Feb, 2016 @ 6:34pm
kurz 17 Feb, 2016 @ 6:52pm 
thank you
Rickstar 17 Feb, 2016 @ 7:45pm 
Try to get some new buildings and units added in skirmish and online mode would be great if you can do that.
Last edited by Rickstar; 17 Feb, 2016 @ 7:46pm
Nate 17 Feb, 2016 @ 8:50pm 
The population changes from Epic Warfare have yet to be changed. However I would like to make the suggestion of keeping the villagers at 0 population while keeping everything else at their default populations. Maybe balance the amount of houses and amount of population given by them. 12 houses at 30 population giving 375 population with one settlement as an example

It's just a thought to keep population as a resource that needs to be carefully planned out while keeping the large armies. I plan to experiment when I have the means and time.

Also I cannot train minions at monuments as Egyptian.
Bunkaboona  [developer] 17 Feb, 2016 @ 8:55pm 
The population maxiumum of 300 is hardcoded, Ill look into the minion issue.
Nate 18 Feb, 2016 @ 4:55am 
Wait, if 300 is the maximum then what was the point of having 30 houses at 30 population earlier? Anyways if that is the case then I'd suggest just removing the population cost on villagers and leaving the rest alone.
Bunkaboona  [developer] 18 Feb, 2016 @ 11:58am 
It lets you get to 300 easier with less town centers, if units cost 0 population then they dont add to the pop limit of 300. If I made everything cost 0 pop then technically you could have unlimited units but as you probably know the game can no where near handle that.
Nate 18 Feb, 2016 @ 5:57pm 
I just meant villagers not any other units but it's your mod and it's been briliant so far so zipping my lips.
Bunkaboona  [developer] 18 Feb, 2016 @ 6:13pm 
Its ok I appreciate the feedback, I will prob do what you said about villagers actually. The game really cant handle what I want it to do so I kind of have to.
danthemanwells3 20 Feb, 2016 @ 8:59am 
Hey, is it possible to have each monument train its own unit? You could keep it with myth units and have Monument to Villagers train Minions, M to Soldiers train controllable Serpents? Maybe? I dunno. The last 3 could just train the myth unit(s) of the gods you chose for Classical, Herioc, and Mythic ages. Or you could ignore the Serpents idea, have the "middle" three train the age myth units, and have M to Gods train (very slowly, prolly same price as Secret of the Titans, maybe more) your Titan, so you don't have to use any villagers on it.
Bunkaboona  [developer] 20 Feb, 2016 @ 11:46am 
Its possible to do that with monuments, but thats basically just making monuments temples. the serpents are something I might do.Trainable titans? maybe if people want it, it would have to cost like triple though, 2500 food, wood, gold etc.
Bunkaboona  [developer] 21 Feb, 2016 @ 1:29pm 
Do you guys want these old features?

From the previous version:
- Shrines and Dwarven Forges (new mini-buildings) provide a small trickle of gold 0.75. Markets give 0.35 and Thors armory gives 0.50.
- Multiple workers on farms
- Farm animals slowly give a little bit of food over time
- Trojan walls
- Obselisk train minions

Will be included for certain:

Also for the stronger heroes and myth units, I made a lot of edits to damage, bonuses, health, cost etc. I was thinking this time I just multiply hp by 2 and increase cost by 2.

What I want to include:

An rpg system that changes the look of a custom hero unit based upon weapons he picks up/equips. (Halfway did this)
Last edited by Bunkaboona; 21 Feb, 2016 @ 1:31pm
Nate 21 Feb, 2016 @ 4:30pm 
I would love to see all of those though for the farms how many workers were you thinking?
Bunkaboona  [developer] 21 Feb, 2016 @ 5:28pm 
The farm thing I might leave out because of buildable berry bushes. I might include other trees like olive trees, apple trees etc. one day.
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