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It's just a thought to keep population as a resource that needs to be carefully planned out while keeping the large armies. I plan to experiment when I have the means and time.
Also I cannot train minions at monuments as Egyptian.
From the previous version:
- Shrines and Dwarven Forges (new mini-buildings) provide a small trickle of gold 0.75. Markets give 0.35 and Thors armory gives 0.50.
- Multiple workers on farms
- Farm animals slowly give a little bit of food over time
- Trojan walls
- Obselisk train minions
Will be included for certain:
Also for the stronger heroes and myth units, I made a lot of edits to damage, bonuses, health, cost etc. I was thinking this time I just multiply hp by 2 and increase cost by 2.
What I want to include:
An rpg system that changes the look of a custom hero unit based upon weapons he picks up/equips. (Halfway did this)