Team Fortress 2

Team Fortress 2

Pneumatic Pounder
Bedo 26. feb. 2014 kl. 15:32
Stats?
Can we make the stats for this weapon yet? if yes, than my stats is:

Pros:

On buildings hit: Adds 50 metal instead of 25

Cons:

25% slower firing speed

yeah these should make sense, if i had another idea i'll add it right away
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Pokeking 8. maj 2015 kl. 17:32 
That fast for an upgrade? No it's more balanced if it was 40 upgrade points instead of 50
Bedo 8. maj 2015 kl. 17:58 
Still you get to upgrade the building in 5 hits, so there's no big difference actually :P
Oprindeligt skrevet af -W3E- Pokeking:
That fast for an upgrade? No it's more balanced if it was 40 upgrade points instead of 50
Sidst redigeret af Bedo; 8. maj 2015 kl. 17:59
Bee 7. juni 2015 kl. 13:12 
Got some nice Ideas for a new Game Mechanic:

+ Can OverBuild Buildings(works like Overheal) in exchange for Metal
+ 25% Higher Repair Rate

-25% damage Penalty
- no random critical hits
- 40% less Upgrade Rate
Sidst redigeret af Bee; 7. juni 2015 kl. 13:12
Frisk 25. juli 2015 kl. 4:42 
So the Engi becomes a pocket for his buildings. That seems a tad overpowered.
CrisWithoutH 9. apr. 2016 kl. 0:56 
On hit: cloaked spies lose 20% of cloak, medics lose 7% of ubercharge.
10% slower firing speed
-10% damage against players
『MEM』 9. apr. 2016 kl. 6:38 
+one shots sappers
-25% slower firing speed
TheGirlBanana 9. apr. 2016 kl. 8:27 
maybe it increaces build and upgrade speed, and improves the building but makes the engi really weak such as:

+50% build speed
+15% swing speed
+100% redeploy speed
+35% building HP
-50% Metal consumption

-50% health on wearer
-75% damage against players
-50% move speed
+100% Respawn Time
When weapon is active: You are vunerable to mellee and bullet damage

and before you say it would be super over powered and the engi could just run in with a level 3 sentry and blow everybody skyhigh read the cons. Yes Ik this would encourage nesting but the engi would just die straight away and you can kill his stuff while hes respawning.
TheGirlBanana 9. apr. 2016 kl. 8:28 
Oprindeligt skrevet af Ævalen:
Still you get to upgrade the building in 5 hits, so there's no big difference actually :P
Oprindeligt skrevet af -W3E- Pokeking:
That fast for an upgrade? No it's more balanced if it was 40 upgrade points instead of 50
1 Hit is Everything
Frisk 9. apr. 2016 kl. 18:40 
Oprindeligt skrevet af Bananaplayz:
maybe it increaces build and upgrade speed, and improves the building but makes the engi really weak such as:

+50% build speed
+15% swing speed
+100% redeploy speed
+35% building HP
-50% Metal consumption

-50% health on wearer
-75% damage against players
-50% move speed
+100% Respawn Time
When weapon is active: You are vunerable to mellee and bullet damage

and before you say it would be super over powered and the engi could just run in with a level 3 sentry and blow everybody skyhigh read the cons. Yes Ik this would encourage nesting but the engi would just die straight away and you can kill his stuff while hes respawning.
That's... just a dumb idea. Way too many stats and very unbalanced.
Voyager 10. apr. 2016 kl. 19:44 
Oprindeligt skrevet af -W3E- Pokeking:
That fast for an upgrade? No it's more balanced if it was 40 upgrade points instead of 50
why 40 that makes no sense 40 doesn't go into 100
Voyager 10. apr. 2016 kl. 19:47 
Oprindeligt skrevet af haha. 73.:
Can we make the stats for this weapon yet? if yes, than my stats is:

Pros:

On buildings hit: Adds 50 metal instead of 25

Cons:

25% slower firing speed

yeah these should make sense, if i had another idea i'll add it right away
but wouldn't it be better to use stock or something because 50 metal but slower speed stock just puts out 25 and at a regular speed
Voyager 10. apr. 2016 kl. 19:49 
Oprindeligt skrevet af Bidooficorn:
Oprindeligt skrevet af Bananaplayz:
maybe it increaces build and upgrade speed, and improves the building but makes the engi really weak such as:

+50% build speed
+15% swing speed
+100% redeploy speed
+35% building HP
-50% Metal consumption

-50% health on wearer
-75% damage against players
-50% move speed
+100% Respawn Time
When weapon is active: You are vunerable to mellee and bullet damage

and before you say it would be super over powered and the engi could just run in with a level 3 sentry and blow everybody skyhigh read the cons. Yes Ik this would encourage nesting but the engi would just die straight away and you can kill his stuff while hes respawning.
That's... just a dumb idea. Way too many stats and very unbalanced.
how about you get rid of all that because thats to many stats what does respawn time have to do with it whats 100 percent of 20 on defense oh i know so you say wait 40 seconds these stats suck
Voyager 10. apr. 2016 kl. 19:50 
Oprindeligt skrevet af Cris Without H:
On hit: cloaked spies lose 20% of cloak, medics lose 7% of ubercharge.
10% slower firing speed
-10% damage against players
another dumb wrench thats overpowered melee pompson
Voyager 10. apr. 2016 kl. 19:54 
Oprindeligt skrevet af haha. 73.:
Can we make the stats for this weapon yet? if yes, than my stats is:

Pros:

On buildings hit: Adds 50 metal instead of 25

Cons:

25% slower firing speed

yeah these should make sense, if i had another idea i'll add it right away
sense no one knows how to make stats 30% firing speed 50% chance of stun 20% damage penalty
Frisk 10. apr. 2016 kl. 20:14 
Oprindeligt skrevet af xxxelitekillerheadshot420weedxxx:
Oprindeligt skrevet af haha. 73.:
Can we make the stats for this weapon yet? if yes, than my stats is:

Pros:

On buildings hit: Adds 50 metal instead of 25

Cons:

25% slower firing speed

yeah these should make sense, if i had another idea i'll add it right away
sense no one knows how to make stats 30% firing speed 50% chance of stun 20% damage penalty
Apparently you don't either, mate.
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