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In short Firing Checks are just like normal checks, except you decide the weapon you're using and select a target, every weapon has a trait pre-determined to it. Unless ofcourse you equip a new equipment which in that case you pick a trait of your choice to attach to it, and you make a check with that attached trait when you make firing checks.
You can look this over in the section I mentioned but the rule is there.
Edit: This has been fixed and updated
If you find even a minor one, please post it and we'll fix it in a future update.
However, due to the way Tabletop Simulator works, to update even a single card we have to replace every single cards of that type. Which is a huge hassle to fix a single error.
So we usually wait until we have a lot of changes and fixes ready to go before we take that plunge.
There are some errors with kanmusu character sheets.
F.e. Tenryuu inherent ability has another wording from rulebook, Zuikaku has another list of abilities and starting traits e.t.c.
I may double-check sheets from core rulebook, although i don't have original text for all other kanmusu (can you please provide it?).
Thanks