Team Fortress 2

Team Fortress 2

Future Flier
iEatNigNogz 17 Sep, 2015 @ 7:56am
Speed.....
Saw the videos and really caught my attention but I have 1 question to ask, is the taunts movement the same speed as scout? The scout runs 400HU/s, It would be cooler if the taunt would be the same speed!

Dec-21-2015

The comment section is going crazy o.O
Last edited by iEatNigNogz; 20 Dec, 2015 @ 11:54am
< >
Showing 1-15 of 48 comments
iEatNigNogz 17 Sep, 2015 @ 7:57am 
Heavy's fat ass sure could use this!
Sokite 17 Sep, 2015 @ 11:57am 
Originally posted by Mullet:
Heavy's fat ass sure could use this!
It would be nice if it came as an all class taunt (maybe in invasion? xD) that also acted as mobile device moving at the scout's speed, but with not jump etc. Sure, for the scout it'd not be as useful but it'd be cool and handy, though in some ways unfair on players who don't have it.
Pine 17 Sep, 2015 @ 12:27pm 
Just make it be a taunt at about the same speed as the default scout.
I too think that it should be the speed of the default scout, or even a little faster as you wouldnt be able to actually shoot. Now if other classes get this item it should maybe go a bit faster than their respective base speed, but a Heavy going as fast as a scout seems unbalanced even if they cant do anything.

I really want this taunt in the game. Like so much.
𝗞𝗶𝘁𝘁 18 Sep, 2015 @ 9:02am 
I was wondering that too.

I also think the animation while riding could use a little work. Instead of him just holding his hands out for balance, make it look like he rides normally but will occasional use one of his legs to push off on the ground for speed perhaps? He looks so stiff when riding...
WAEEEJ 18 Sep, 2015 @ 9:08am 
I think it should only be for scout, moves at 420HU/s, is able to jump and controls like a bumper car exept it stops instantly, but when you pick up the intel you move at 200HU/s and when you are on a cap point you cap it 50% slower. Also you cannot pick up the jack in PASS time while the taunt is active.

Other than that, OMFG I WANT THIS IN THE GAME SO BADLY SO THAT I CAN GO SUPER HYPER SCOUT SURFING VALVE PLEASE ADD OR I WILL SAP YOUR VERY EXPENCIVE MODEL SENTRY AT VALVE HQ.


:3
J 19 Sep, 2015 @ 1:06am 
More faster and only scout
Кошара :D 19 Sep, 2015 @ 11:01am 
I think it should be faster, BUT youll have only the pistol, no shotgun, no bat
just for scout, and goes at medic walking speed is my suggestion. Or scout walking speed.
DevlinR 20 Sep, 2015 @ 8:01am 
I think the taunt should go the same speed as the scout and be able to do a single jump. As long as you cant attack from it I see no reason for it to be that slow.
VinierAardvark1 20 Sep, 2015 @ 10:58am 
It shoud be Scout's full BFB Speed (just a little faster than normal) and you can fully control, but you can only jump once, and can only throw mad milk/crushed bonk cans. (If you have it equipted)
MANFACE! 20 Sep, 2015 @ 9:05pm 
By having it a bit slower then the actual speed of the class and being unable to attack it is making sure this taunt is unable to be abused to gain any advantage.
make as fast as scout definatly
wuold make sense
make it like the kisotkscy kick
MuuToo 25 Sep, 2015 @ 10:25am 
Just make the taunt go a little faster than the class uing it. For Heavy, it could go the same speed as if he had just eaten the Buffalo Steak Sandvich. If we did it to be as fast as the scout for all classes, then it would be unfair, as p2ps could just use it. Though it would be kind of cool if, when multiple people had the taunt, they could link up, and all of them would go a little slower than the leader's speed. Let's say, if a Scout had it, a Heavy could link up with him. This would make him go about as slow as a Baby Face's Blaster Scout with no boost. The more people who link up, the slower you go.
< >
Showing 1-15 of 48 comments
Per page: 1530 50