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This isn't something I can fix by just looking at the code to find something wrong because it's already quite optimized.
If this mod does indeed cause sim speed to drop I'll need something that I can replicate on my machine so I can find the cause.
I think torch has a profiler plugin of sorts that shows what methods use how much processing time, but that will of course itself impact sim speed trying to measure all those things.
Well, send the world anyway, I try to load it in singleplayer and profile it with SE's profiler build.
Thanks for the prompt response by the way, I really dig this mod.
If you have multiple folders with worlds then I dunno =)
And for me to load it properly I do need all the files :}
Steps to reproduce:
open a new world with this mod
Shift + F11 (to watch client sim in milliseconds)
fire a hand weapon
EDIT: And he fixed it :}