The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Touring Carriages
 This topic has been pinned, so it's probably important
DayDreamer  [developer] 13 Sep, 2015 @ 1:41am
Compatibility
Currently supports up to 3 followers riding. Please report any that don't ride.... Read the forum comments for various fixes to bad follower counts and only 2 followers on the carriage.

It should not interfere with any other (player house) static carriage. Let me know of any conflicts!

INCOMPATIBLE
This is a stand-alone replacement for Scenic Carriages and Real Carriages.
  • Logically, you cannot run this at the same time as either of them, just as you could not run them both at the same time. Saves after using either of them are unlikely to work properly.

Any non-vanilla bodies for followers or players
  • DVA Dynamic Vampire Appearance (turn off during trips)
  • HDT Physics Extension (turn off bouncing boobies, buttocks, etc.)
  • PC Exclusive Animation Path (some replacement races)
  • Tame the Beasts of Skyrim II (send home during trips)
  • Vanilla Armor Conversions for Dream Girl (probably Dream Girl itself)
  • S______s of Skyrim, further mentions will be summarily deleted.

Any trees or signs or posts or gates or buildings in the vanilla road preferred navmesh
  • Better Fast Travel - Carriages and Ships - Overhauled by Dj20 and Sp0rk
  • Claralux
  • Immersive Settlements by Pymous (try Expanded Towns and Cities instead)
  • Leaf Rest by Aukmat
  • Mapseller by Christobis
  • Skyrim Bridges by BJS_336
  • South Dragon Bridge - Fight Against the Thalmor IV
  • Tropical Skyrim
  • Whiterun Outskirts Market by RadioBoX

AutoSave Manager by vivanto (turn off during trips)

WARZONES - Civil Unrest by MyGoodEye (try WARZONES 2015 instead)

SAVING
Generally a good idea to save before and after each trip, and any time you leave the carriage. The trips are fairly long and resource intensive. There are places in the roads that do not work reliably, but will work on reload of the same save.

However, auto-saving isn't a good idea. Saves made during a ride will not load properly. Saves made too quickly in certain places can crash the game.

Moreover, there are ephemeral engine bugs (unloading the actors and scenery during the trip).
  • The followers can disappear (3D graphics are unloaded), but will be there at the end of the journey.
  • The horse can also disappear, but will continue pulling the carriage.
  • If the driver disappears, a warning message box appears. While recovery is attempted, in this case it's probably best to quit the game, restart, and reload the save.

Nota Bene
Use LOOT to sort your load order. This plugin is best loaded near the top of the list.

After you get off the cart, your hands may appear to be bound in 3rd person. It's a game engine graphics bug. Weapons should equip without problem. Or you can try jumping in place.

Realistic Ragdolls will fix problems with some body replacers.

Inconsequential NPCs are merely decorative. They are not followers, they do not ride horses, nor do they ride the wagon.

I've added the console ability to go really slowly at the request of photographers, but you should not use it in regular game play. The carriage physics doesn't work well at slow speeds. The fastest ride is the smoothest.

Sollar spent over 700 hours on Scenic Carriages. I've spent at least 500 hours completely re-doing it from scratch, comparing every change with Real Carriages (designed by a Bethesda developer), avoiding the pitfalls learned, with at least another 200 hours beta testing without DLC, and another 100 hours testing with all DLC and all Unofficial Patches.

We have openly discussed development at http://forums.bethsoft.com/topic/1452992-wipz-touring-carriages-07/ (since version 0.7)

If you're not running all the appropriate Unofficial Patches, you are not supported. If you haven't cleaned dirty plugins with TES5Edit, you are not supported. Please don't even ask.
Last edited by DayDreamer; 13 Sep, 2015 @ 5:24pm