Team Fortress 2

Team Fortress 2

The Critical Transmission
qim  [vývojář] 7. zář. 2015 v 8.15
Stat Suggestions
Post your stat suggestions here !
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Zobrazuje se 115 z 133 komentářů
it should have 66% faster healling and -66% over healling :)
on ubercharge:
+Teammates dont have to reload their gun (except weapons like huntsman, rifle, flaregun)
+infinite ammo
+25% firing speed
+1HP per second
+5 sec longer ubercharge

-no overheal
-you arent invincible (no stock medigun effect)

Medic is dispenser.
No overhealing can ress a dead teammate once every 30-60 sec?
enemy dies when walk though healing beams
+25% faster charge rate
On ubercharge: cause mini-crits
Healing beam damage deals 35% more (mini-crits) when charged
Can deploy on enemies to deal damage (charges uber)

-50% charge duration
-20% healing speed
-50% overheal
Passive stats:
+25% Overheal build rate.
+15% max Overheal on patient.

-10% Uber build rate.
-10% quicker Overheal drain rate

Ubercharge: Adds an "electricity effect" to user's weapons which adds a 30% damage increase. Impact from these weapons will inflict a slowness effect (similar to that of Natascha) based on the type of weapon.
Naposledy upravil so many bees; 7. zář. 2015 v 11.00
+Heals Players and Buildings
+Ubercharge Builds faster on Damaged Buildings
+Ubercharge grants strong damage resistance barrier for Engineer Buildings (like a Wrangler shield)
-Ubercharge does not effect players
-10% Uber charge rate on Players.
🐾cattmilkk🎃👻  [vývojář] 7. zář. 2015 v 11.46 
Zeppelans původně napsal:
+25% faster charge rate
On ubercharge: cause mini-crits
Healing beam damage deals 35% more (mini-crits) when charged
Can deploy on enemies to deal damage (charges uber)
This sounds nice.
scoot 7. zář. 2015 v 11.53 
Zeppelans původně napsal:
+25% faster charge rate
On ubercharge: cause mini-crits
Healing beam damage deals 35% more (mini-crits) when charged
Can deploy on enemies to deal damage (charges uber)
yus
Kritzkrieg-like über, longer range, slower healing/overhealing, and upon pressing reload, changes to a laser weapon such as the Pomson, but weaker. This makes the medic slightly better for combat. Unique thing I'm making a sentence for: instead of INSTANTLY reaching its healing target, it takes time to travel longer distances. However, the beam is constant, so once it has met, they will keep being healed.
Pƨyɔh0 'TWoN" kshzn500 původně napsal:
enemy dies when walk though healing beams

I like this idea, although maybe make it so enemies merely get injured, not killed.
- Medic and Patient gain a 10% damage resistence bonus to all sources while overhealed.
- Multiple Ubercharges.
- On Uber: Medic and his patient generate forcefields that reduce damage by 66% and eliminate knockback.

Sort of like a Vaccinator with slightly modified abilities.
+heal with weed
-medic only smoke weed everyday
-can heal enemies
+enemies are smoking weed everyday
+perm taunt smoking weed everyday
Naposledy upravil K'o'ox | Thinking; 7. zář. 2015 v 19.39
My idea for some stats are
Pros:
-When healing a class that is slower then a medic, they become as fast as the medic
-The Uber is instead a speed increase, making the medic and his patient as fast as a stock scout
-When healing someone it highlights you to your teammates (just like if you were to be carry intel etc)

Cons:
-You have no invulnerable Uber
-When healing someone, it also shows the enemy team your location as well
Naposledy upravil Mikey6193; 8. zář. 2015 v 3.29
When healing: patient and healer has an crit protection of 35%
On uber: Patient deals 100% mini-crits and movement speed is increased for both
+20% Faster healing rate on patients when their health is below 75%
Patients weapons crit while they normally would mini-crit

75% Slower healing rate on over-healed patients

Naposledy upravil Always Sunny in Estrodialia; 8. zář. 2015 v 8.39
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