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First hit will cause a explosion that will poison all enemies for 10 seconds and heal 50 HP of all allies in radius, but has no effect on you. Poison will ignore damage resistances and can be cured by a Medkit or a Medi-gun.
-20% deploy speed
When broken:
+20% deploy speed
+20% attack speed
On hit: Bleed for 5 seconds
-55% damage penalty
Weapon "regenerates" after 30 seconds. Can regenerate faster when a ammo pack or medkit is picked up