Team Fortress 2

Team Fortress 2

The Burst Beacon
Bird Scoot 27 Aug, 2015 @ 10:39am
Stats statS SeeS SooS
I think something like this:

pro:
+20 HP on Hit
+0.5 sec afterburn time
+50% faster reload speed

Cons:
-no crits / minicrits on burning players

Would be usefull in MvM but on normal maps? what do you think? :p
Last edited by Bird Scoot; 27 Aug, 2015 @ 10:40am
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Showing 1-15 of 73 comments
Queerassdragon 27 Aug, 2015 @ 1:17pm 
- 25% damage
- 50% less afterburn after burn damage
+10% more afterburn time
+ Mark for death on hit
Utah Grim Reaper 27 Aug, 2015 @ 5:23pm 
+400% clipsize
+25% firing speed
+40% reload speed

-15% damage
Cheesus Christ 27 Aug, 2015 @ 5:51pm 
These threads are stupid. everyone who actually posts stat suggestions is even stupider
fuzzymanboob; 27 Aug, 2015 @ 6:10pm 
Meh its cool seeing people try to make some stats but 98% of stat suggestions are kinda lame. Just existing weapons with slightly higher firerate or something :steambored:
TheDapperSapper 27 Aug, 2015 @ 8:37pm 
+150% Knockback
+25% Velocity
-50% Afterburn Damage
No Crits on Burning targets.

The thought being it knocks people up further, pairing well with reserve shooter, or being partially able to mitigate invulns from a range with the knockback. The downside being it isnt quite as effective a for outright killing targets.
Bird Scoot 28 Aug, 2015 @ 12:12am 
Originally posted by fuzzymanboob:
Meh its cool seeing people try to make some stats but 98% of stat suggestions are kinda lame. Just existing weapons with slightly higher firerate or something :steambored:

I always try to make new stats but i wrote already other stats on other flare guns. So it is kinda hard to think about something new / good.
BRAVE BIRD 28 Aug, 2015 @ 6:08am 
Originally posted by fuzzymanboob:
Meh its cool seeing people try to make some stats but 98% of stat suggestions are kinda lame. Just existing weapons with slightly higher firerate or something :steambored:

98% are "lame" because else it's some op ♥♥♥♥. What am saying is that the 2% you're all about are like straight upgrades from stock, would be like if I said, hey look, I got this new shotgun, and it does 20% more damage than stock, but there is no con to counterract the fact that I deal more damage.

The reasons why people should stop doing such threads are simple :
1) It's valve who decides whatever the ♥♥♥♥ stats are going to be, no one else.
2) If one thing is op , that means it's the only thing you'll ever see in the game, and everyone's gonna complain about it when playing classes that don't have that one op item.
3) It'll be nerfed so hard compared what it used to be that people will just claim that they'll quit. And sometimes they will ( no big loss anyway ).

If this thing gets added it's just gonna be the same thing than what a flaregun can already do, but it'll excell in some situations, and suck in others.
I think it would have +10% damage on NON burning players
-3.5 sec afterburn time
- 5% firing distance
and + 1.5 extra sec of uber charge when equipped

What do you think about these stats?
florida shamrock 28 Aug, 2015 @ 3:21pm 
Originally posted by Nicole The Lynx:
I think it would have +10% damage on NON burning players
-3.5 sec afterburn time
- 5% firing distance
and + 1.5 extra sec of uber charge when equipped

What do you think about these stats?
OP. You could just constantly switch to it so that you have permanent uber.
DocktorMedic 28 Aug, 2015 @ 3:43pm 
+25% Travel Speed
+15% More accuracy
Does more damage the higher the Victim's health is

-20% Clip Size
-65% Damage to burning Victims
-15% Knockback


This would encourage Pyro's to prioritize their targets,making overhealed targets for example a better target rather than a skinny,wimpy Scout!
Last edited by DocktorMedic; 28 Aug, 2015 @ 3:43pm
Originally posted by Medium:
Originally posted by Nicole The Lynx:
I think it would have +10% damage on NON burning players
-3.5 sec afterburn time
- 5% firing distance
and + 1.5 extra sec of uber charge when equipped

What do you think about these stats?
OP. You could just constantly switch to it so that you have permanent uber.
I didnt mean EVERYTIME you switch to it you get more uber, just when you have it equipped you get those extra 1.5 seconds
LarryMoments 29 Aug, 2015 @ 9:50am 
Pros:
+25% damage
Push the victim when hit
Increased knockback on burning players
+30% knockback
Cons:
-75% afterburn time
+30% damage to self
No flare jump
blazeblast02 29 Aug, 2015 @ 12:09pm 
2 shots
+1 sec afterburn
-10 percent ammo
-50 ammo from dispencers wile active
Spiderman 30 Aug, 2015 @ 1:32am 
болшэ похожэ на афицэр запаса укароченый
Alci 30 Aug, 2015 @ 4:45pm 
Since it is about being a signal, how about this.
On hit: Marks enemy with a glow (like that on playload carts) that can be seen through walls.
+25% afterburn damage (because the fire/glow is really hot)

+50% reload time
-50% damage.

So it is more of a support weapon than a combat tool.
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