安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Maybe after you join the Templars or Assassins you get prestige and society points by killing members of the enemy order (whether by murder plots or by executions), while randomly recieving missions (just like in the other societies). Then to increase prestige and society points you should be able to pick a "hunt assassin/hunt templar". And in these missions you should be hunting actual characters from the other side.
I also think there should be some interpersonal decisions and events. For instance maybe you are an Assassin and your friend or lover or relative is a Templar (or vice versa); there could be an event to try and convince them to defect to your side (with sucess depending on their opinion of you and your diplomacy, and with failure carrying the risk of that person becoming your rival). Another event could be where if one of a character's parents gets killed by a member of one side, that character joins the other side immedeatly and becomes a rival of their parent's killer.