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-P.s. How do we vote for your mod?
ShooterGameServer.exe!UPrimalItem::UnequipWeapon() (0x000000013f3bb50a) + 10 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalitem.cpp:2089]
ShooterGameServer.exe!UPrimalItem::InitializeItem() (0x000000013f3bbc5a) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalitem.cpp:2170]
ShooterGameServer.exe!UPrimalItem::Serialize() (0x000000013f3c7b4d) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalitem.cpp:3605]
ShooterGameServer.exe!UWorld::LoadFromFile() (0x0000000140074e23) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:5932]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x000000013f49582e) + 688 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergamemode.cpp:659]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x000000013f48fa03) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergamemode.cpp:331]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x000000014006c9cf) + 42 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:3022]
ShooterGameServer.exe!UEngine::LoadMap() (0x0000000140048d31) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:9397]
ShooterGameServer.exe!UEngine::Browse() (0x0000000140044a7d) + 41 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8195]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x000000013f48549a) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:256]
ShooterGameServer.exe!UGameEngine::Init() (0x000000013fe69448) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:518]
ShooterGameServer.exe!UShooterEngine::Init() (0x000000013f480bcd) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shooterengine.cpp:41]
ShooterGameServer.exe!FEngineLoop::Init() (0x000000013f2bc1c9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2037]
ShooterGameServer.exe!GuardedMain() (0x000000013f2b8993) + 20 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f2bde4a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f2bdf78) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000140d176e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076eb5a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000770eb831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000770eb831) + 0 bytes [UnknownFile:0]
Restoring old version works, but with updated mod on client we can't connect ;(
... My users now hate me, server MUST allways start after update stop :(
Deleting and reinstall mod in local can't fix (for me)
allready done, but unsuccessfully
So i did a clean update -> crash
Updloading a backup 2h before update -> crash