ARK: Survival Evolved

ARK: Survival Evolved

Primitive Plus (Obsolete)
complexminded  [developer] 25 Oct, 2015 @ 7:13am
Mod Update [10/25/15]
New Additions
- Brick Structure Remodel
- Wooden Bench
- Added Cement Mixer
- Added Tomato Seed and Vegetable
- Added Meal: Salad (5 Lettuce + 2 Tomato + Cooking)
- Brick Foundation replaced with Concrete Foundations
- Brick Ceilings replaced with Concrete Ceilings
- Concrete Ramps
- Lumber Ramps
- Floating Bridges (Pontoon Bridge)
- Concrete Pillar
- Fireplace Remodel
- Bakers Oven Remodel
- Table Remodel
- Chair Remodel
- Lumber Pillars
Bug Fixes / Changes
- Added ARK Wooden Hand-Railings
- Added ARK Steel Hand-Railings
- Added War Drums
- Added War Map
- Wood chair replaced with custom model
- Mats changed on brick structures
- Collision improved on lumber
- Ceiling lamp fire size reduced and light increased
- Firewood holder dries firewood properly
- Apiary can be placed on foundations
- Improved water collection on water towers
- Extra engrams for pistol should be fixed
- Bee drop rate reduced
- Collision adjusted on all custom ceilings
- Ingots now require blueprints (to craft desired amounts)
- Crop placement issues should be resolved
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Showing 1-15 of 41 comments
Tal 25 Oct, 2015 @ 10:23am 
This is stellar! So pumped for this update, just a quick question though; Do we need to replace our old versions of the items (oven, fireplace) in order to get the remodel? Thanks for your work man!

-P.s. How do we vote for your mod?
mors 25 Oct, 2015 @ 10:50am 
I get this when server starts... Now I'm investigating...

Fatal error! ShooterGameServer.exe!USceneComponent::AttachTo() (0x00000001400ad29c) + 26 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\scenecomponent.cpp:699] ShooterGameServer.exe!UPrimalItem::AddAttachments() (0x000000013f4c5d9f) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalitem.cpp:1068] ShooterGameServer.exe!UPrimalItem::EquippedItem() (0x000000013f4c455a) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalitem.cpp:865] ShooterGameServer.exe!UWorld::LoadFromFile() (0x0000000140186423) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:5932] ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x000000013f5a5cde) + 688 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergamemode.cpp:659] ShooterGameServer.exe!AShooterGameMode::InitGame() (0x000000013f59feb3) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergamemode.cpp:331] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x000000014017dfcf) + 42 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:3022] ShooterGameServer.exe!UEngine::LoadMap() (0x000000014015a331) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:9397] ShooterGameServer.exe!UEngine::Browse() (0x000000014015607d) + 41 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8195] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x000000013f59594a) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:256] ShooterGameServer.exe!UGameEngine::Init() (0x000000013ff7a938) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:518] ShooterGameServer.exe!UShooterEngine::Init() (0x000000013f59107d) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shooterengine.cpp:41] ShooterGameServer.exe!FEngineLoop::Init() (0x000000013f3cc1c9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2037] ShooterGameServer.exe!GuardedMain() (0x000000013f3c8993) + 20 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f3cde4a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000013f3cdf78) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x0000000140e28d31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x000000007721652d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007744c521) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007744c521) + 0 bytes [UnknownFile:0]

Goomba 25 Oct, 2015 @ 10:58am 
Fatal error!



ShooterGameServer.exe!UPrimalItem::UnequipWeapon() (0x000000013f3bb50a) + 10 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalitem.cpp:2089]
ShooterGameServer.exe!UPrimalItem::InitializeItem() (0x000000013f3bbc5a) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalitem.cpp:2170]
ShooterGameServer.exe!UPrimalItem::Serialize() (0x000000013f3c7b4d) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalitem.cpp:3605]
ShooterGameServer.exe!UWorld::LoadFromFile() (0x0000000140074e23) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:5932]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x000000013f49582e) + 688 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergamemode.cpp:659]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x000000013f48fa03) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergamemode.cpp:331]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x000000014006c9cf) + 42 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:3022]
ShooterGameServer.exe!UEngine::LoadMap() (0x0000000140048d31) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:9397]
ShooterGameServer.exe!UEngine::Browse() (0x0000000140044a7d) + 41 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8195]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x000000013f48549a) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:256]
ShooterGameServer.exe!UGameEngine::Init() (0x000000013fe69448) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:518]
ShooterGameServer.exe!UShooterEngine::Init() (0x000000013f480bcd) + 0 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shooterengine.cpp:41]
ShooterGameServer.exe!FEngineLoop::Init() (0x000000013f2bc1c9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2037]
ShooterGameServer.exe!GuardedMain() (0x000000013f2b8993) + 20 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f2bde4a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f2bdf78) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000140d176e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076eb5a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000770eb831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000770eb831) + 0 bytes [UnknownFile:0]
mors 25 Oct, 2015 @ 11:00am 
Nothing change if I update previous version or delete and reinstall first, server allways crash.

Restoring old version works, but with updated mod on client we can't connect ;(

... My users now hate me, server MUST allways start after update stop :(

mors 25 Oct, 2015 @ 11:05am 
Please, don't update your mod without testing if it works with some real-time beta tester. We have server based on your mod with crying online users, this is not local play :(
Goomba 25 Oct, 2015 @ 11:36am 
Yeah not sure whats going on, but this is not good heh
mors 25 Oct, 2015 @ 11:59am 
update: some user can login, some can not (I can't )

Deleting and reinstall mod in local can't fix (for me)
mors 25 Oct, 2015 @ 12:24pm 
I get "system connection timeout" when triyng to connect... Some user can connect, I don't know why...
TheFoxeur 25 Oct, 2015 @ 12:36pm 
try , deleting mods , unsuscribe , suscribe and launch game
TheFoxeur 25 Oct, 2015 @ 12:36pm 
after downloading 747Mo
mors 25 Oct, 2015 @ 12:38pm 
Originally posted by TheFoxeur:
try , deleting mods , unsuscribe , suscribe and launch game


allready done, but unsuccessfully
Goomba 25 Oct, 2015 @ 12:43pm 
its the update, it just our right messed servers up. Im sure he will find a fix in the mean time our server for primitive will be offline. I really dont want to have to wipe our server if i dont have to. And want to make sure that if i do, will this happen again?
complexminded  [developer] 25 Oct, 2015 @ 12:51pm 
Im looking for a solution!
complexminded  [developer] 25 Oct, 2015 @ 12:56pm 
Hopefully a wipe wont be needed
TheFoxeur 25 Oct, 2015 @ 1:12pm 
Hi,

So i did a clean update -> crash
Updloading a backup 2h before update -> crash

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