ARK: Survival Evolved

ARK: Survival Evolved

Primitive Plus (Obsolete)
complexminded  [developer] 6 Oct, 2015 @ 9:18pm
Mod Update [10/7/15]
Added
- New Crop: Lettuce Seed (Find seeds like other ARK seeds)
- New Crop: Rice Seed (Find seeds like other ARK seeds) Cooked Rice: 5 fresh rice + waterskin + cauldron
- New Crop: Cashew Seed (Find seeds like other ARK seeds)
- New Resource Cashew Milk (Cashew -->Ground Cashew Engram --> Handmill --> Cauldron + Waterskin + 60secs)
- New Consumable - Fish Fillet(Drops from Coel Pirahana/ Replaced with Fresh Meat)
- New Consumable - Chicken(Drops from Dodo / Replaced with Fresh Meat)

Meals prove 75 health and a hunger reduction buff from being 'fulll
- Chicken and Rice Meal (Combine 1 cooked chicken + 1 cooked rice + cooking station)
- Prime Salad Meal (1 Cooked Prime Meat + 1 Lettuce + cooking station)
- Fish and Bread Meal (1 Cooked Fillet + 1 Breadloaf + cooking station)

- New Water Well - (3 pieces, well, chain, and bucket - for one connected model! Snaps together)
- Firewood Basket (Holds dry and fresh firewood. Also converts fresh firewood to dry firewood)
- RP Traveling Market Stall (You can snap on specialized crates and lanterns. Everything can be picked up and put back into your inventory)
- Sink (attaches to pipes - dev kit limits it from being a cooking pot + tap.. just a better indoor tap for now)
- Improved Lumber Textures/Models (New window/doorframe/beam texture)
- Lumber Door (Remodel)
- Wooden Snappable Fences (New Style)
- Glass (Lumber) Ceilings
- Lumber Ceilings
- Lumber Foundations
- Added new saddle
- Added new trophy base

Changes / Fixes
Firewood Added to Fireplace
Firewood Added to Grill
Cured bacon can be put in campfire
Firewood added to grill
Fruit Preserves are made in 2 min. Error in original value
Jerky crafting problems should be fixed
Reduced jerky time on all jerky (official time)
Reduced mats on glass
Fixed glass pane requirement
Last edited by complexminded; 6 Oct, 2015 @ 9:27pm
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Showing 1-15 of 33 comments
TheFoxeur 6 Oct, 2015 @ 9:26pm 
Perfect !
Yago Domingues 6 Oct, 2015 @ 9:36pm 
Sorry for the stupid question on the wrong thread but: how do i make glass?
TheFoxeur 6 Oct, 2015 @ 9:38pm 
10 Crystal + 2 Perle (silicon) + 60s in forge
complexminded  [developer] 6 Oct, 2015 @ 9:39pm 
Reduced to 5 crystal w/ the update!
Last edited by complexminded; 6 Oct, 2015 @ 9:39pm
TheFoxeur 6 Oct, 2015 @ 9:40pm 
oki ;) , my game crash everytime I try to connect servers , your and mine same
complexminded  [developer] 6 Oct, 2015 @ 9:41pm 
It may be because I havent updated my server w/ the new mod yet and you likely have the new version
TheFoxeur 6 Oct, 2015 @ 9:41pm 
sure ;) maybe yes
complexminded  [developer] 6 Oct, 2015 @ 9:43pm 
Can you load single player?
TheFoxeur 6 Oct, 2015 @ 9:46pm 
yeah and new engrams and stuff are here
TheFoxeur 6 Oct, 2015 @ 9:46pm 
I re-upload on server now
TheFoxeur 6 Oct, 2015 @ 10:11pm 
and that works ! thanks !
mors 6 Oct, 2015 @ 10:56pm 
After updating mod the game crash with the error below. No problem connecting non-primitive+ server

I try to re-install the mod twice, but without success... ;(

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571] Array index out of bounds: 15 from an array of size 12 KERNELBASE.dll!UnknownFunction (0x000007fefda7b16d) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000014041d3b8) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x000000014041d955) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FHittestGrid::InsertWidget() (0x0000000140540681) + 67 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\input\hittestgrid.cpp:162] ShooterGame.exe!FPaintArgs::RecordHittestGeometry() (0x0000000140575aa2) + 189 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\types\paintargs.cpp:31] ShooterGame.exe!SBox::OnPaint() (0x000000014069346b) + 66 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\layout\sbox.cpp:178] ShooterGame.exe!SOverlay::OnPaint() (0x000000014057716a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SBorder::OnPaint() (0x00000001406920b0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:104] ShooterGame.exe!SOverlay::OnPaint() (0x000000014057716a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SBorder::OnPaint() (0x00000001406920b0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:104] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x0000000140577b6f) + 324 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57] ShooterGame.exe!SPanel::OnPaint() (0x00000001405775d3) + 81 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SOverlay::OnPaint() (0x000000014057716a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SWidget::Paint() (0x0000000140579135) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:550] ShooterGame.exe!SWindow::PaintWindow() (0x000000014057fcee) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735] ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00000001405beaff) + 330 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:665] ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00000001405bfab6) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:816] ShooterGame.exe!FSlateApplication::Tick() (0x00000001405c004d) + 20 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:984] ShooterGame.exe!FEngineLoop::Tick() (0x000000013fda76bf) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2373] ShooterGame.exe!GuardedMain() (0x000000013fda1e9c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139] ShooterGame.exe!GuardedMainWrapper() (0x000000013fda8b6a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x000000013fda8c98) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x0000000141d67b31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x0000000077b85a4d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077cbb831) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077cbb831) + 0 bytes [UnknownFile:0]

Cool Girl 7 Oct, 2015 @ 12:08am 


KERNELBASE.dll!UnknownFunction (0x000007fefda7b16d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000014041d3b8) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x000000014041d955) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FHittestGrid::InsertWidget() (0x0000000140540681) + 67 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\input\hittestgrid.cpp:162]
ShooterGame.exe!FPaintArgs::RecordHittestGeometry() (0x0000000140575aa2) + 189 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\types\paintargs.cpp:31]
ShooterGame.exe!SBox::OnPaint() (0x000000014069346b) + 66 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\layout\sbox.cpp:178]
ShooterGame.exe!SOverlay::OnPaint() (0x000000014057716a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SBorder::OnPaint() (0x00000001406920b0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:104]
ShooterGame.exe!SOverlay::OnPaint() (0x000000014057716a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SBorder::OnPaint() (0x00000001406920b0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:104]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x0000000140577b6f) + 324 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00000001405775d3) + 81 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x000000014057716a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget::Paint() (0x0000000140579135) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:550]
ShooterGame.exe!SWindow::PaintWindow() (0x000000014057fcee) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00000001405beaff) + 330 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:665]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00000001405bfab6) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:816]
ShooterGame.exe!FSlateApplication::Tick() (0x00000001405c004d) + 20 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:984]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fda76bf) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2373]
ShooterGame.exe!GuardedMain() (0x000000013fda1e9c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fda8b6a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fda8c98) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141d67b31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000077b85a4d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077cbb831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077cbb831) + 0 bytes [UnknownFile:0]



((((((
Cool Girl 7 Oct, 2015 @ 12:15am 
Tell me what to do? Without this mod don't want the arc to play :-(
Kessef 7 Oct, 2015 @ 2:56am 
Originally posted by mmorselli:
After updating mod the game crash with the error below. No problem connecting non-primitive+ server

I try to re-install the mod twice, but without success... ;(

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571] Array index out of bounds: 15 from an array of size 12 KERNELBASE.dll!UnknownFunction (0x000007fefda7b16d) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000014041d3b8) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x000000014041d955) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FHittestGrid::InsertWidget() (0x0000000140540681) + 67 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\input\hittestgrid.cpp:162] ShooterGame.exe!FPaintArgs::RecordHittestGeometry() (0x0000000140575aa2) + 189 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\types\paintargs.cpp:31] ShooterGame.exe!SBox::OnPaint() (0x000000014069346b) + 66 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\layout\sbox.cpp:178] ShooterGame.exe!SOverlay::OnPaint() (0x000000014057716a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SBorder::OnPaint() (0x00000001406920b0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:104] ShooterGame.exe!SOverlay::OnPaint() (0x000000014057716a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SBorder::OnPaint() (0x00000001406920b0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:104] ShooterGame.exe!SPanel::PaintArrangedChildren() (0x0000000140577b6f) + 324 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57] ShooterGame.exe!SPanel::OnPaint() (0x00000001405775d3) + 81 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26] ShooterGame.exe!SOverlay::OnPaint() (0x000000014057716a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96] ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140576398) + 186 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36] ShooterGame.exe!SWidget::Paint() (0x0000000140579135) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:550] ShooterGame.exe!SWindow::PaintWindow() (0x000000014057fcee) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735] ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00000001405beaff) + 330 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:665] ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00000001405bfab6) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:816] ShooterGame.exe!FSlateApplication::Tick() (0x00000001405c004d) + 20 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:984] ShooterGame.exe!FEngineLoop::Tick() (0x000000013fda76bf) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2373] ShooterGame.exe!GuardedMain() (0x000000013fda1e9c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139] ShooterGame.exe!GuardedMainWrapper() (0x000000013fda8b6a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x000000013fda8c98) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x0000000141d67b31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x0000000077b85a4d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077cbb831) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077cbb831) + 0 bytes [UnknownFile:0]

+1
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