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This could enable easy creation of wave based defence play.
Since we can already activate triggers with radio commands, being able to tie spawners to triggers\scripts would be awesome.
NOTE: I may be an idiot, and I've not tried messing around with spawners and triggers, so it might already be possible?
It was a while ago, but I think that functionality broke at some point. It's easy to test out. Just have a radio that moves a spawner ontop of player.