Arma 3
Zombies and Demons
Snowman 26 Jul, 2017 @ 1:16am
Issue with modules and sync to triggers
Hi there,

I encountered an issue while building a mission.
I have several islands populated with zombies.
When the mission starts, the player flies over these areas and can view how OPFOR units and boats and choppers kill the zombies, while the player is on his way to the insertion point.

I placed triggers just before each island to activate the BLUFOR units to move to their island and start to kill the zombies (so that the player does not miss anything). This is the same for each island. Then as the player moves away from each island there is another trigger that is synced to that island with the Zombie Delete Module (to clean up remaining Zombies). This is also helpfull if the player does not watch the fighting, but simply flies past the action, resulting in the BLUFOR units not killing lots of zombies.

The issue is the following:
On each island I have one of those Zombie delete Modules synced to the "exit area" trrigger.
However, it seem that even if you place only one of those modules, it is a global module and thus it deletes all the zombies further down in the mission and map. Also, the module does not care about the trigger and fires as soon as the mission starts.

It would be awesome if you could have modules that delete the zombies and you set the properties of that module to only look in a certain area (by typing in a radius to delete zombies in Meters). This will prevent the global issue and the deletion of zombies all over the map.

This way certain areas can be cleaned while the player moves to other (new) areas.

Hope this makes sense...

I can supply mission files, screenshots....videos...whatever you guys need to make this AWESOME mod even better!

Thank you!