Arma 3
Zombies and Demons
Reggie 9 Apr, 2017 @ 4:44pm
Locked doors
Is there any way to stop zombies from entering a building if the doors are locked? (ie. you have to scroll to unlock/lock pick). all other units seem to obey this rule except zombies.
maybe by adding something to the zombie behaviour equating to: "if door locked = yes, then unit holds position".
zombies will always use a door as a point of entry so if a door is locked [there are mods that do this] then it should work for a zombie to see that a door is locked and hold position.
any help on this would be greatly appreciated.
Last edited by Reggie; 11 Apr, 2017 @ 8:09am
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SMFarley 3 Nov, 2017 @ 6:52am 
i'd love to get the answer to that too, because i hate on some servers zombies just teleport [ or glitch ] through door, walls, floors.... Or open the door or just walk through the door frame as if there was no door at all.... Another issue is ladders or high points like roofs and somehow the zombie is able to get up to that point. Some terrain passibility check / pathing behavior (as stated by Reggie) server side would rock to fix it...

... Special Note to the Mod Creators
, I totally am OK if a Zed can break through a light door such as an interior hollow wood door, a screen door, a weathered glass sliding door, glass windows, etc and maybe keep the persistant damage if the structures are repairable [and I would love to see both player built and Map Gen structures be upgradable though that might be a post for another Mod or such... not sure who might want to look ino that suff!

Thanks for a Great Mod and keep up the awesome updating!
Last edited by SMFarley; 3 Nov, 2017 @ 6:53am
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