Battle of Empires : 1914-1918

Battle of Empires : 1914-1918

B.o.E AirBorne v7.02.3
 This topic has been pinned, so it's probably important
ADF_S_N_R  [developer] 15 Oct, 2015 @ 9:57am
Suggestions/Balance
Post your feedback in here.

*discussions are allowed*
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Showing 1-15 of 69 comments
VirgoCompany 7 Feb, 2016 @ 6:38pm 
Perhaps you could work on the skins for some of the units? Like some Pz IIIs and the Hetzer, among other units, and update their skins to a higher quality? I mean, you know how some of the newer MoW games have the higher quality skins for "new" units while also having the lesser quality skins among the units that have been around since the first MoW? Some of them just look, ugly and dated. If not you then, maybe someone you know who can update these models to be on par with their newer counterparts?
AAB_EAGLE  [developer] 12 Feb, 2016 @ 5:45am 
Originally posted by Militaristic September:
Perhaps you could work on the skins for some of the units? Like some Pz IIIs and the Hetzer, among other units, and update their skins to a higher quality? I mean, you know how some of the newer MoW games have the higher quality skins for "new" units while also having the lesser quality skins among the units that have been around since the first MoW? Some of them just look, ugly and dated. If not you then, maybe someone you know who can update these models to be on par with their newer counterparts?

An update coming next week and it will conatin paratroopers,remote controled mines and arilery signals.Also the rosters will be done as AS:2
BCTM 13 May, 2016 @ 3:22am 
The unit visibility currently has given a massive advantage to single infantry. In a game I don't use anything else but SMG infantry as well as scouts and I can destroy a more reasonable force easily.

I think a spotting system more like MoW Origin would greatly help balance, as all one really needs right now is SMG infantry crawling up to 5 meters away from enemy positions and tossing grenades into em.
ADF_S_N_R  [developer] 13 May, 2016 @ 3:23pm 
Originally posted by British CentrelineTurretMachine:
The unit visibility currently has given a massive advantage to single infantry. In a game I don't use anything else but SMG infantry as well as scouts and I can destroy a more reasonable force easily.

I think a spotting system more like MoW Origin would greatly help balance, as all one really needs right now is SMG infantry crawling up to 5 meters away from enemy positions and tossing grenades into em.

Thanks for the report, tomorrow coming a big update & fix it.
Kreg 15 May, 2016 @ 11:05pm 
can you make list of new contents & updated things?
... and can you please remove dynamite in scout's inventory? it's very annoying..
AAB_EAGLE  [developer] 16 May, 2016 @ 3:29am 
Originally posted by kor stalin:
can you make list of new contents & updated things?
... and can you please remove dynamite in scout's inventory? it's very annoying..

We will do it later but untill the final version of the mod we won't make it.
We removed them and remote and clockwork explosives will be added in the next update.
Kreg 5 Jun, 2016 @ 9:19pm 
Why USA didn't have C-47 transport plane?
only glider?
AAB_EAGLE  [developer] 6 Jun, 2016 @ 5:19am 
[kor] stalin, it will be added in the next update.
Kreg 20 Jun, 2016 @ 3:54am 
More airplanes for allies, and ♥♥♥♥..
why we can use only 1 fighter? it's suck.
But germans have BF 109G, JU-87, JU-87 ' kanonenvogel ', and more...
please add more... for allies...
AAB_EAGLE  [developer] 20 Jun, 2016 @ 2:25pm 
Originally posted by kor stalin:
More airplanes for allies, and ♥♥♥♥..
why we can use only 1 fighter? it's suck.
But germans have BF 109G, JU-87, JU-87 ' kanonenvogel ', and more...
please add more... for allies...

more planes will come in july.They have more because the German Fighter doesn't have rockets and bombs while other fighters have
[BGS] Nekoro 27 Jun, 2016 @ 9:56am 
Shtrafbat and Partisan for USSR ?
ADF_S_N_R  [developer] 27 Jun, 2016 @ 10:21am 
Originally posted by BGS Nekoro:
Shtrafbat and Partisan for USSR ?

ok, will come in july.
Kreg 11 Jul, 2016 @ 5:02am 
can you increase weapons firing range?
or, can you make ww2 super-realistic mod?
well, 80 meter range for Pak 40 is horrible...
ADF_S_N_R  [developer] 11 Jul, 2016 @ 4:44pm 
Originally posted by kor stalin:
can you increase weapons firing range?
or, can you make ww2 super-realistic mod?
well, 80 meter range for Pak 40 is horrible...

Thanks [kor] stalin, will come in this weekend.
Kreg 11 Aug, 2016 @ 9:11pm 
no one can exit Bunkers!

my soldier just builded new Pak40 bunker, but he can't go out...
make more space in bunker to exit, please...
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