STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

(English) The Sith Lords Restored Content Modification (TSLRCM)
The Godeater 17 Dec, 2017 @ 5:08pm
another nar shadda problem
Hi,

may i please ask if anyone has a solution for this?

This is just after I get the transponder codes using T3,
after T3, mira and atton leave the warehouse. I managed to fight off all the assassins.
Went to the repair shop to upload transponders codes and was asked who to bring to gotos ship. A scene plays involving some assasins. after the scene an autosave occurs but Im back to nar shadda instead of goto's ship. I cant get back inside ebon hawk since its saying I still need the transponders codes. If i go to the shop again there is no option for the transponder dialog.
Any bypass/help would be appreciated. thanks guys.
Last edited by The Godeater; 17 Dec, 2017 @ 5:08pm
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Showing 1-4 of 4 comments
The Godeater 17 Dec, 2017 @ 5:39pm 
whoever is having this problem. i managed to find a solution. thank god for the internet. hahah

just type "warp 351nar" in the console and your good to go
Hassat Hunter  [developer] 19 Dec, 2017 @ 8:04am 
Did you install TSLRCM on an in-progress game?
Deluxadyne 11 Mar, 2018 @ 6:37pm 
I had this same issue, and I installed the mod before a new game.
Hassat Hunter  [developer] 12 Mar, 2018 @ 1:36am 
Any other mods that affect globalcat.2da (M4-78EP excluded)?
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Showing 1-4 of 4 comments
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