Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








The power consumption multiplier is exactly the same as the recharge speed multiplier. It is not a real formula though, just an approximation via if-else code switches. Here it is:
float multiplier = (m_currentShieldPoints / m_maximumShieldPoints);
if (multiplier > 0.99999f) {
multiplier = 0.00001f;
} else if ((multiplier > 0.9f) || (multiplier < 0.08f)) {
multiplier = 0.1f;
} else if ((multiplier > 0.7f) || (multiplier < 0.12f)) {
multiplier = 0.2f;
} else if ((multiplier > 0.5f) || (multiplier < 0.18f)) {
multiplier = 0.4f;
} else if ((multiplier > 0.35f) || (multiplier < 0.22f)) {
multiplier = 0.7f;
} else {
multiplier = 1.0f;
}
So between 35%-22% it has 100% power consumption and recharge rate.
Between 50%-35% and 22%-18% it is 70% and so on.
I hope this is what you were lokking for and helps you out.