Team Fortress 2

Team Fortress 2

Twin-A-Nature
Hijinks 3 Jul, 2015 @ 10:42am
Stats
Stats for the Twin-a-Nature. This is just for fun!

While Active:
Knock back of the Scout is increased by 20%
Upon hit, knocks back enemy in proportion to damage. (I.e. Normal on regular hit, higher on Minicrit, and highest on Crit.)

-20% slower swing speed.

Of course, knock back on the scout can be more for balance, and anything else could be added for balance as well.

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Showing 1-15 of 52 comments
HAHAHAHA STATS KID DETECTED
Flpstrike 3 Jul, 2015 @ 1:53pm 
Originally posted by Vanilla demo:
HAHAHAHA STATS KID DETECTED

Thanks for the commentary,now we really do know who is the Kid
Last edited by Flpstrike; 3 Jul, 2015 @ 1:53pm
mr typical 3 Jul, 2015 @ 2:21pm 
Have the MOUSE 2 be to melt it into ammo for your primary and secondary, throwing it on the ground for you or your teammates. You can recharge it by picking up spare force-of-natures to insta-charge, or ammo kits. Recharges as long as the Sandman's Ball.
mr typical 3 Jul, 2015 @ 2:27pm 
While Active:
Weapon pushes enemy back (20% of force-of-nature. With the F-o-N equipped, it doubles knockback to 40%)
-25% Swing Speed
[Optional Stat:Breaks into ammo upon miss]

Inactive:
-10% damage of the bat.
+20% Knockback to user.

Alt-Fire:
Breaks the Twin Force-of-Natures. (Have two medium sized ammo kits drop along with two Force of Natures)
HEEEEYOOOOOOOOO 3 Jul, 2015 @ 5:35pm 
Originally posted by Vanilla demo:
HAHAHAHA STATS KID DETECTED
rlly?
Broster 3 Jul, 2015 @ 10:31pm 
Originally posted by TheWoodown (I need a life):
While Active:
Weapon pushes enemy back (20% of force-of-nature. With the F-o-N equipped, it doubles knockback to 40%)
-25% Swing Speed
[Optional Stat:Breaks into ammo upon miss]

Inactive:
-10% damage of the bat.
+20% Knockback to user.

Alt-Fire:
Breaks the Twin Force-of-Natures. (Have two medium sized ammo kits drop along with two Force of Natures)
seems legit
I say make it an all class melee reskin, I'd buy that
Tonuka 4 Jul, 2015 @ 4:48am 
Make it a reskin of the stock bat
AmyMialee 4 Jul, 2015 @ 11:33am 
+More knockback on hit
-Take more push force (:sentry: hell)
mr typical 4 Jul, 2015 @ 11:50am 
Originally posted by XxTechnoTadhgxX:
+More knockback on hit
-Take more push force (:sentry: hell)


While Active:
Weapon pushes enemy back (50% of force-of-nature. With the F-o-N equipped, it does same knockback as the FoN)
-25% Swing Speed

Inactive:
-10% damage of the bat.
+50% Knockback force taken.

Alt-Fire:
Breaks the Twin Force-of-Natures. (Have two medium sized ammo kits drop along with two Force of Natures)
wabungus 4 Jul, 2015 @ 4:45pm 
I think i got some. FEEL FREE TO ADD MORE
+Knockback on enemy
-10 damage penalty
Olly 4 Jul, 2015 @ 5:15pm 
Originally posted by TheWoodown (I need a life):
While Active:
Weapon pushes enemy back (20% of force-of-nature. With the F-o-N equipped, it doubles knockback to 40%)
-25% Swing Speed
[Optional Stat:Breaks into ammo upon miss]

Inactive:
-10% damage of the bat.
+20% Knockback to user.

Alt-Fire:
Breaks the Twin Force-of-Natures. (Have two medium sized ammo kits drop along with two Force of Natures)


what about alt fire is it turns into duel weild force of natures
Doctor Sam 4 Jul, 2015 @ 6:41pm 
Can also randomly explode on hit. Will respawn within 5 seconds
Last edited by Doctor Sam; 4 Jul, 2015 @ 6:41pm
Doctor Sam 4 Jul, 2015 @ 6:42pm 
Originally posted by Goanna67:
Originally posted by TheWoodown (I need a life):
While Active:
Weapon pushes enemy back (20% of force-of-nature. With the F-o-N equipped, it doubles knockback to 40%)
-25% Swing Speed
[Optional Stat:Breaks into ammo upon miss]

Inactive:
-10% damage of the bat.
+20% Knockback to user.

Alt-Fire:
Breaks the Twin Force-of-Natures. (Have two medium sized ammo kits drop along with two Force of Natures)


what about alt fire is it turns into duel weild force of natures

OP
Mormon Jesus 4 Jul, 2015 @ 11:10pm 
it would be funny if there was a chrage bar where you split the force of natures apart and dual wield force o natures
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