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@Vegetable Thank you for the feedback! That is also very limited in Aoe2 HD and difficult to balance. The AI cannot know where a River goes unfortunately and unit pathing is terrible in the engine. I will make some adjustments in a patch coming soon that will improve Rivers a bit. :D
It doesn't happen every time and it being hardcoded into the engine doesn't suprise me. I've had a bit of a play with the Map Generation code and it does operate within quite tight parameters so I imagine you're even more restriced in the AI code.
I've made a slightly modified Black Forrest map generator that my friends and I have played on. I'll try experimenting with making the routes through a bit wider and hopefully this will make it better.
Thanks again for getting back to me and thanks for the great work you've done with the AI, it really makes playing against the AI much more challenging and enjoyable!
Cheers everyone! -Resonance22