Dota 2
Wraith Night: Expansion
 This topic has been pinned, so it's probably important
Yukidaruma  [developer] 21 Jul, 2015 @ 10:34pm
Any hero that you think that is over power or very weak on this game?
Your suggestion and feedback are very welcome.
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Showing 1-15 of 173 comments
Kronn 28 Jul, 2015 @ 9:04pm 
for single map i think it's very hard to survive ALONE with some potential carries like PA, PL, WK, luna,... maybe there should be some items for them to survive some first rounds.
Yukidaruma  [developer] 28 Jul, 2015 @ 11:54pm 
i'll try to make some way. probably new item. I already tried PA and PL. they can solo round 1 and so on.
Kronn 5 Aug, 2015 @ 7:52am 
ogre magi fireblast 75 seconds cooldown please fix!
Yukidaruma  [developer] 5 Aug, 2015 @ 12:12pm 
thanks for the report. will change this on the next update.
shinobu 7 Aug, 2015 @ 9:30am 
some tips on how you can balance the heroes:
-Nature's: switch his third skill with his ultimate.
Nature's call = will give his treant more hp, armor and damage than normal, maybe based in your own status.
Wrath of Nature = all level's has 15 second of cooldown, max target like rubick bolt, damage initial 100 + 10% creep hp/ 100 + 20% creep hp/ 200 + 30% creep hp/ 200 + 40% creep hp, and no additional damage per creep. (i think it will be hard to change, but if you can, nature's maybe will be effective in late game, depending on the new ult, let see how you will do)
Yukidaruma  [developer] 7 Aug, 2015 @ 11:42am 
thanks. will try to implement this.
Kronn 8 Aug, 2015 @ 5:37am 
idea to buff enigma : make his eidolons mutiply every 2hits, also buff their HP and damage so they can deal with the creeps waves. black hold cooldown reduced and increase range and damnage.
Yukidaruma  [developer] 8 Aug, 2015 @ 7:28am 
thanks for your suggestion. we'll try on this.
Kronn 12 Aug, 2015 @ 6:50am 
enigma eidolons should keep on multiplying after the first time, i think.
ps: blackhole are still canceled by gold bag though.
2D light's sorrow 12 Aug, 2015 @ 12:32pm 
axe is absolutely broken. with octarine and radiance its immortal afk death machine
skywrath mage useless, ult and concussive shot does not effect on creeps
silencer's q same. can he root creeps or smth?
Last edited by 2D light's sorrow; 12 Aug, 2015 @ 1:28pm
76561198074132609 12 Aug, 2015 @ 8:59pm 
Almost every ranged character suffers in this mod for several main reasons:

1. They can not cleave which makes them very poor for wave clear and run a high risk of getting overwhelmed

2. The Mjolnir lvl 2 is a attack modifier which is their only multi hit weapon and as such negates satanic as an option, so they lack sustain (only solution is to build a octarine core combo which is a waste of a slot)

3. Their targeting, skills, ulties are almost exclusively single target assassination techniques based on HERO assassinations and not boss assassinations, which means they are almost useless in heavy duty warfare


ITEM suggestions:

I suggest an implementation of an item that can PIERCE through enemies, something like wind rangers skill only smaller.

Also an item that has a random chance of casting AOE arrow rain over the target creep (similar ti snipers bullet shower skill), or it can let you double, triple or quadruple hit (much like an ogre magi passive ulti).

They would need utility and space makers too, so it would be nice if shiva's guard could have 2 different upgrade paths where one is the clam guard and the other would be a armor that blows creeps away in a circular radoius around the caster and slows them (like a beastmasters push from his ult).

Or we can have a ether blade upgrade (it already gives agility so why not?) and its upgrade would function like a prison. For instance you get surrounded by enemies and you cast an upgraded ether blade on a ground in a aoe which binds the creeps in that particular aoe while you squeeze out of it in ghost form negating collision.
Yukidaruma  [developer] 13 Aug, 2015 @ 4:07am 
thanks everyone. i'll put all of this on my list.

@Oysters, Clams, and Cockles - for black hole, it should be fix on the next update, thanks again.
76561198074132609 13 Aug, 2015 @ 9:13am 
Sand king sandstorm is also calleable by gold bags I think.
shinobu 13 Aug, 2015 @ 9:20am 
death ward too.
Yukidaruma  [developer] 14 Aug, 2015 @ 4:57am 
will double check on it. but all channeling spells should be fix right now.
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