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-Nature's: switch his third skill with his ultimate.
Nature's call = will give his treant more hp, armor and damage than normal, maybe based in your own status.
Wrath of Nature = all level's has 15 second of cooldown, max target like rubick bolt, damage initial 100 + 10% creep hp/ 100 + 20% creep hp/ 200 + 30% creep hp/ 200 + 40% creep hp, and no additional damage per creep. (i think it will be hard to change, but if you can, nature's maybe will be effective in late game, depending on the new ult, let see how you will do)
ps: blackhole are still canceled by gold bag though.
skywrath mage useless, ult and concussive shot does not effect on creeps
silencer's q same. can he root creeps or smth?
1. They can not cleave which makes them very poor for wave clear and run a high risk of getting overwhelmed
2. The Mjolnir lvl 2 is a attack modifier which is their only multi hit weapon and as such negates satanic as an option, so they lack sustain (only solution is to build a octarine core combo which is a waste of a slot)
3. Their targeting, skills, ulties are almost exclusively single target assassination techniques based on HERO assassinations and not boss assassinations, which means they are almost useless in heavy duty warfare
ITEM suggestions:
I suggest an implementation of an item that can PIERCE through enemies, something like wind rangers skill only smaller.
Also an item that has a random chance of casting AOE arrow rain over the target creep (similar ti snipers bullet shower skill), or it can let you double, triple or quadruple hit (much like an ogre magi passive ulti).
They would need utility and space makers too, so it would be nice if shiva's guard could have 2 different upgrade paths where one is the clam guard and the other would be a armor that blows creeps away in a circular radoius around the caster and slows them (like a beastmasters push from his ult).
Or we can have a ether blade upgrade (it already gives agility so why not?) and its upgrade would function like a prison. For instance you get surrounded by enemies and you cast an upgraded ether blade on a ground in a aoe which binds the creeps in that particular aoe while you squeeze out of it in ghost form negating collision.
@Oysters, Clams, and Cockles - for black hole, it should be fix on the next update, thanks again.