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As I am aware, you have a team working on all of this and no stone will be left unturned, which I love, as I want to know as much about this story as possible. I've always been interested in WWII, and when I get to hear personal accounts of things (I just love watching WWII documentaries on Netflix when they bring on vets to tell their own tales and compare it to what history has documented), and while this may not correlate to history as it is making its own history, I love the backdrop and story to be taled that all lives beyond a large brick wall, and the brick wall will only collapse when time has taken its toll upon it. Still interested to read more, and you bet I'll be there to read the next one as well! now, I wait for mission 2...
Profiles for many of the other characters are already complete but they will not be released until the next map comes out. Possibly at a rate of one for every map. Currently, as well as all the main characters in the series, profiles are planned for other characters which will be introduced in due course.
It's great to see enthusiasm for the story and its characters. It really is a great encouragement for us to make the storyline as robust and engaging as possible.
Not that I'm hating, but it's great.
I honestly didn't lol. I don't believe I've even seen that movie haha XD But thanks for pointing it out, I'll probably watch it now.
Well there's profile backstories for all the main characters. Hopefully you'll see what I mean once you read the others ^^
The author always talks about how much work they put into the story of this campaign and it definitely shows. I liked the idea in the second mission where Kurt meets Wittman, I see from this background that Kurt and Wittman were childhood buddies and so really this campaign could be said to be of loss and re-discovery of Kurt's childhood which he claims he never really had. I think from a grand perspective it's kind of a contradiction to what Kurt has told us in this story, that his childhood was eventless and his adult life was full of excitement and whatnot. In reality, from playing the maps of the series and thinking from Kurt's perspective, it's really his childhood that was filled with events, of his mother and father, of his childhood friends, of working on the family farm, even the death of his parents as death is an event nevertheless. In war, there is only death and destruction, which this series captures quite well. The only break from the deathly cycle of war is kindness and generosity, which is shown by the actions of the main characters (releasing the prisoners) and Wittman (who is itself a throwback to the great childhood times).
I have to say I am thoroughly impressed by this series. Clearly it was made by talented story writers and great map developers. The only qualm I have in this series is the ingame dialogue, which feels a bit forced and almost unnatural. Otherwise, I think this is a story that can even be copyrighted and sold as a television series like Band of Brothers. Kudos to the development team! This campaign is a triumph of the community!