Team Fortress 2

Team Fortress 2

Sydney Six-Shooter
chexo4 6 Mar, 2016 @ 1:00pm
Has a clip, but takes longer to reload.
Originally posted by Sir Skellington the XXX:
And ye, look at dese stats pls
500% clip size (6 shots in the gun)
25% faster firing speed
20% greater scoped-in damage
20% less no-scope damage
35% slower reload time

Overall the best stats suggestion I've seen.

Also add a large triangle shaped blade to the butt of the gun. Design the model so it would not logically hurt sniper while in use. Taunt kill is swiping with the blade twice, stabbing forward, and then headshotting the target.

End stats:

Pros:
Originally posted by Sir Skellington the XXX:
And ye, look at dese stats pls
500% clip size (6 shots in the gun)
25% faster firing speed
20% greater scoped-in damage
Causes bleeding for 3s on hit. Mini-crits and bleeds for 6s on backstab.

Neutral Items:
Melee is before secondary.

Cons:
Takes up both primary and melee slots.
Loud, flashy bang at the muzzle, with a large puff of smoke, a clear giveaway.
Small chance to jam if fired or misfired too fast, or melee weapon is swung too fast.
Backstab or critical hit with built in melee causes weapon to misfire, once again, a huge giveaway, and wastes ammo.

And now, about jamming.
Weapon cannot be used. Attempting to fire will occasionally fix a minor jam, but occasionally cocking the gun with reload will be required. But with a major jam the whole clip must be unloaded and discarded, wasting a clip. Voice lines such as "Yep, she's jammed pretty good...", "There we go!" and "Ugh, what a waste." Will indicate how severe the jam was, prompting the user to press reload, or reload again for a more thorough unjamming. Severity of jam depends on use. Constant critical hits or backstabs are more likely to cause a major jam, while just firing a bit too fast probably won't.

Last edited by chexo4; 6 Mar, 2016 @ 1:40pm