Dota 2
Green TD Reborn
fortris 3 Jul, 2015 @ 1:41am
Suggestions after playing 4 hours
I realize the map is in Alpha, but I noticed a lot of issues with the map (which I like if you couldn't tell from the 4 hour playtime).

-Blink should be free/given to the player. The 1 gold actually throws them off due to the gold per round being almost exact. It honestly doesn't help the player do anything but build units in a panic if creeps get through, but this almost certainly means they've already lost.

-Currently you cannot beat it solo without either using cheats for extra gold, or minmaxing so hard you have to literally write which upgrades to do every round and where they go. Adding different maps for difficulty settings would be amazing so more casual players can beat it without looking up a guide.

-4 party play requires far too much co-operation for pubs to accomplish. You NEED to abuse choke points, but people either do not co-operate or worry too much about "kill stealing" which is the next issue.

-Kill steals will ruin each player's economy. This is probably the easiest to remedy by making kills give less gold, and giving out gold to each player per wave. This makes killsteals less gamebreaking as even co-ordinated pubs will fail on harder waves.

-Difficulty ramp is, well, insane. The CM wave is beyond difficult for how early it shows up, yet the final Pudge boss is a pushover considering he's the final round. It makes certain strategies completely impossible unless you build the right units in the correct order with almost no mistakes in placement or upgrade priority.

-Map doesn't allow too much co-ordination. Simply put, the only way to ensure each player gets equal kills per wave will never work due to it not abusing the choke points where waves meet. You just can't do it, someone has to bite the bullet and suffer from gold loss by building in the choke points to max damage.

-Please add a "grid" the units can snap to. Currently the map terrain is uneven and it's difficult to know where you can and cannot place units if they're on the edge.

-Buffer units do not buff other player's units. No clue if this is a bug or not, if not ignore this.

-Please add player abilities, or at the bare minimum let them auto-attack. The game isn't nessicarily boring by any means, but it feels odd you're just helpless staring at the creeps go by. It'd feel nice to conribute even if it was a limited amount of damage.

-Finally Pudge is the only character that can spend his point, which I'm almost positive is a bug. Everyone else has to stare at the +1 Level up the entire game, while he can cast his hook whenever he manages to recover the mana for it. Again not sure if he's supposed to have hook or not, but it gets annoying staring at the +1 Level up, even allowing people to just spend it on stats (which wouldn't do anything anyway) would be nice.


That's all I have for now, I really like the mod and if you like the suggestions I would love to be able to help the creator in balancing/tweaking the map.
Last edited by fortris; 3 Jul, 2015 @ 1:52am